Role
Don of the Barzini Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Joe Monks. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your initial Made Gangster. Your initial Made Gangster is FactionHeir.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only power resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Cunnio owes you 1 murder, performed by the end of the 2nd night phase after the request by her/his family on anyone you select who is not a made member of the Cunnio family. You owe Don Tataglia the favor of information, when Tataglia requests it, you must provide the results of all your Made investigations to her/him during the following day phase. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Corleone Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Kommodus. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your intial Made Gangster. Your initial Made Gangster is Tiberius of the Drake.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Stracchi owes you the favor of information, when you request it, he/she must provide you the results of all their Made investigations before the end of the following day phase. You owe Don Stracchi one murder. He/she will inform you of the target and, as long as that target is not a MADE member of your family, you must arrange their death during the next two night phases. If they ask for the death of one of your own you may refuse the favor – but a repeat request on a different target must be honored. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Cunnio Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Warluster. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your intial Made Gangster. Your initial Made Gangster is TruePraetorian.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Tataglia owes you 1 murder, performed by the end of the 2nd night phase after the request by her/his family on anyone you select who is not a made member of the Cunnio family. You owe Don Barzini a murder. He/she will inform you of the target and, as long as that target is not a MADE member of your family, you must arrange their death during the next two night phases. If they ask for the death of one of your own you may refuse the favor – but a repeat request on a different target must be honored. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Stracchi Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Dutch_guy. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your initial Made Gangster. Your initial Made Gangster is Andres.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Corleone owes you 1 murder, performed by the end of the 2nd night phase after the request by her/his family on anyone you select who is not a made member of the Cunnio family. You owe Don Corleone the favor of information, when he/she requests it, you must provide the results of all your Made investigations to her/him during the following day phase. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Tataglia Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained Mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Makanyane. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your initial Made Gangster. Your initial Made Gangster is Charge.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Barzini owes you the favor of information, when you requests it, she/he must provide you the results of all their Made investigations by the end of the following day phase. You owe Don Cunnio a murder. He/she will inform you of the target and, as long as that target is not a MADE member of your family, you must arrange their death during the next two night phases. If they ask for the death of one of your own you may refuse the favor – but a repeat request on a different target must be honored. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Luca to Don Barzini
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Kagemusha.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you. You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Corleone
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Sigurd Fafnesbane.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have a longtime friend who you know very well: x-dANGEr. You know this person to be a WiseGuy, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Cunnio
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Craterus.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you (you cannot protect your Don on such a night). You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Stracchi
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Omanes Alexandrapolites.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have a longtime friend who you know very well: Ironside. You know this person to be a Townie, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Tataglia
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Elite Ferret.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you. You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Made Gangster of the Barzini Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Barzini is Kagemusha.
5. You have a longtime friend who you know very well: Sasaki Kojiro. You know this person to be a Townie, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Corleone Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Corleone is Sigurd Fafnesbane.
5. You have a longtime friend who you know very well: Tiberius of the Drake. You know this person to be a WiseGuy, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Cunnio Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Cunnio is Warluster.
5. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Stracchi Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Stracchi is Omanes Alexandrapolites.
5. You have a longtime friend who you know very well: Louis VI the Fat. You know this person to be a WiseGuy, just as he knows you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Tataglia Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Tataglia is Elite Ferret.
5. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
…and now for the FUN part….
Real Role
Special Representative of the Commission – “The Shadow”
Victory Condition
You have been personally selected by Luciano and Lansky to ensure the mafia takeover of Fatlington. You will win if you can accomplish the following: a) eliminate the FBI Detective, b) eliminate the three “Crusaders,” and c) a mafia family takes control of Fatlington by eliminating the other Dons and outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for the mafia is equally important and the completion of your special tasks vital.
Powers & Responsibilities
A. General:
1. Your real role is unknown to anyone in Fatlington, and only the Dons have any inkling that you, or someone like you, exists. The Commission has informed them that they must honor a favor request that begins with a code phrase – and that is all the Dons know.
2. You may not “go straight” – for you a life of mafia crime is a decided question.
3. You alone are aware of the presence of a trio of “crusaders” who will seek to destroy the mafia of Fatlington. This quasi-religious order was founded among the Norman families who ruled Sicily in the Middle Ages and has opposed the mafia for centuries. According to tradition, these crusaders are dispatched as individuals and, though they can work together against the mafia, only one of them may serve as leader for a town. It is possible to use this to “divide and conquer” them. If working as a team, they represent a powerful threat to the Mafiosi. A now deceased member has provided the following information: one of this team’s trigger words is “crown.”
4. On the surface, you function as a “WiseGuy” and can participate as such using the information above. However, you cannot accept Made status without exceeding your planned role. If you do, you are taking a great risk (see Role Changing below).
5. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you. You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
2. You may, once each per game, ask the Dons of the Five Families to do you a favor (this has been sanctioned by the commission). You can ask a Don to provide you with the favor of information (she/he must provide you the results of all their Made investigations by the end of the following day phase), OR, you can ask a Don to kill one person you name (as long as that target is not a MADE member of their family, they must arrange the target’s death during the next two night phases). Note, these favors are owed by the STARTING family Dons only. Successors will not be bound by a favor. To request such a favor, PM your humble Gamemaster and he will send a PM to the appropriate Don beginning “Who knows what evil lurks in the hearts of men? The Shadow knows” and presenting your request for a favor.
C. Night Actions:
1. If desired, you may function as a WiseGuy and combine with a Made or WiseGuy (1 of 2) for a family-sanctioned killing or as part of a WiseGuy assassination team (1 of 3).
2. In addition, you may investigate one person (if participating in a WiseGuy or Family killing) or two people (if not doing anything else) each night.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). A 2nd investigation of the same target has 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons). A 3rd (or further) investigation of a known target has 3 chances in 6 (1 in 6 for Dons).
3. If you have acquired information from another source, that will count as your 1st investigation of that subject.
Role Changing
You can attempt to move from WiseGuy to Made Gangster and from Made to Don. However, the Commission has not authorized such an attempt. If you try this, it will be for all the marbles. If you complete your stated victory conditions AND become the family Don and Capo de Tutti Capi it will be a “bonus” win as the Commission will accept a fait accompli. If you try this, however, and fail to become the family Don, you will NOT survive the game.
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