Results 1 to 7 of 7

Thread: 2-handed bug?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Swordsman's Avatar
    Join Date
    Mar 2003
    Location
    Arizona
    Posts
    106

    Default Re: 2-handed bug?

    Faction Heir: Thanks for clarifying that. This has been driving me a little nuts. I have been playing several mods for Retrofit, and have become confused which, if any, really "fix" this bug. Actually, I thought it HAD been truly fixed in one of the patches.

    I LOVE the CONCEPT of the "Real Combat" mod, and got 1.31 to work with Retrofit, but of course it doesn't have the recruit priorities line in it so it will be a real labor to go through and cut & paste them a gazillion times. Plus all the little personal changes I've modded in. But since it seems to be the only mod out there that truly addresses the animation fix per se for Retrofit, guess I'll just have to bite the bullet. What is your impression of Real Combat mod? Do you find the balance reasonable?

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: 2-handed bug?

    Not aware of that mod I'm afraid.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO