A couple sizable previews from IGN and Gamespy, as well as a 15-minute video showing gameplay footage.


Items of possible interest:

Units will (supposedly) be more specialized, and have both a primary and secondary ability.

The Empire of the Rising Sun will have a Japanese schoolgirl with psychic powers as their Tanya-type unit.

Units that are at a higher elevation will be "invisible" to enemy units and cannot be fired upon by them.

A new Soviet unit called the Bullfrog can shoot infantry and armored bears out of its "man-cannon" from a distance onto enemy units & structures.

Allied units will now be tougher yet less powerful (not sure what this means exactly).

Ore fields have been replaced by indestructible ore "nodes".

Around 70 units in the game total (divided amongst the 3 factions).


My thoughts on the gameplay video:

Pretty cool to watch, although I dislike the game's cartoonish, overly-colorful look. (Apparently this was a deliberate design choice by EALA, as they wanted to distinguish it from the "darker" Tiberium half of the C&C series.) Watching the Soviet engineer automatically deploy a raft to reach a neutral-party structure out in the water was pretty neat.

One thing that especially worried me: Units seemed to have trouble detecting and/or reacting to enemy units. I saw several instances where Allied tanks didn't seem to notice Soviet vehicles practically under their noses; and when they did finally notice them, they still seemed awfully slow to pursue and engage them.