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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    Strategy Informer has put up part 1 of a major preview. The majority of the article talks about James' impressions of and experience at EA's LA facility, but a large amount of info is divulged as well.



    General Information:

    * The new Apoc tank looks awesome, and you’ll be seeing its upgrades in the very near future. For now, know that it has a tractor beam and a giant generator (Magnetic Harpoon) on its back. Grinders go out side to side. The grinder eliminates any enemies that get in the Apoc’s way, chewing them up to nothing.

    * Unit scale is highly unrealistic in gameplay, but it works. Dolphins may appear the size of submarines…but hey, you know it’s a dolphin.

    * Ore does not deplete! Once “depleted” only 25% of the original resources can be attained.

    * Heidleberg returns, and it looks great. Even has a park and beer gardens.

    * Mcburger Kong returns.

    * There are 12 different locales in the game, each one very different and very colorful.

    * Weather effects are all present, but none of them actually take part in the gameplay. They are all purely aesthetic.

    * Fog is now cleared downhill, but not uphill (meaning if units are on top of a hill, they can see far below, but units under a hill cannot see above it).

    * Powers are introduced, and some are listed below. Powers are special abilities players can use over time to do a number of things, such as special attacks. They are illustrated by a number on the bottom left corner of the screen, where over time points are built up. Based on how well the game is going for the player, more points may be added over less time, meaning they have access to more power ups.

    * Soviet Power ups include: Orbital Refuse, which drops satellites from the sky like bombs; Tractor Beam, which picks units off the battlefield and into space, to later drop them with Orbital Refuse; Time Bomb, which is just that.

    * There is a third faction, which has been mentioned only as the “Empire of the Rising Sun.”


    The Allies:

    * Dolphins act just like real dolphins, meaning they can swim backwards if commanded, jump out of the water (out of the way of torpedoes or over electrical-based attacks).

    * A support “Cryo Copter” aircraft shoots an ice beam, dubbed the “freeze beam” (ray would be better). This slows down enemies and, with enough time, freezes them in their tracks. They thaw out over time and no damage comes from this, but frozen enemies can be broken like ice. The Cryo Copter’s secondary ability is a shrink ray, which literally shrinks friendly or enemy units, making them function on cartoon physics, and of course prone to being run over by tanks.

    * The Dog has been fixed. Instead of having the Dog and Bear be basically equal (and have horrid biting fights between them) the Dog has a secondary ability to bark loudly, stunning nearby enemies. It also can go in the IFE for an extended bark attack, having a larger radius of damage.

    * Building walls are now included, meaning fortifications can be made for the Allies.


    * Base hubs now share tech, meaning only one upgrade is needed for all buildings to produce higher level units or buildings. It also means that if the Command Center is destroyed, all buildings lose their upgrades.


    The Soviets:

    * The Czar Tank, otherwise known as the Hammer, can steal health and weapons from vehicles. Its rockets cannot be shot down anymore. The Hammer’s secondary weapon shoots smaller, scattered bombs.

    * The Tesla tank is not returning to Multiplayer, but it will appear in specific missions for the Single Player campaign.

    * The Dreadnaught’s secondary attack makes it shoot faster, but it takes damage while doing so.

    * The Acula Submarine’s secondary weapon are dumbfire “super” missiles.

    * The Bear is now amphibious, so it is equivalent to both the Dog and Dolphin (somewhat).
    "MTW is not a game, it's a way of life." -- drone

  2. #2
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    The more I hear about this game the more awesome it sounds. Armoured swimming, parachuting, bears= I always loved RA2 sillyness and this looks to have the same kind of silly and more of it.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    Quote Originally Posted by Martok View Post
    * The new Apoc tank
    Looks like EA is naming things after their community manager
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
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  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    Heh. Yeah, I noticed that as well.

    I still want to know what the Soviet aircraft and the second Allied aircraft is in this screenshot, though. Would love to see air-power have a more significant role.
    "MTW is not a game, it's a way of life." -- drone

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    Haven't looked at the screens previously but now that I have I must say that they are ... odd.

    For some reason many new games have the exact same grassland graphics that are bloomy and look comical. To be, that is rather disturbing especially in a war game (its bad enough in serious RPGs). And those units and buildings... looks like from some kid's gamebox... But that's just my own personal rant that nobody would agree with


    I mean honestly, it looks exactly like the one from NWN2...

    Last edited by FactionHeir; 06-27-2008 at 00:58.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    Well the developers did say (and I'm paraphrasing here) that they were deliberately making the graphics in RA3 more "cartoonish" in nature, so as to help emphasize the game's campy, over-the-top feel. I'm not sure I agree with that decision -- in fact, I'm more in agreement with you on this matter -- but I can sort of understand where they're coming from. Personally, I don't think it's necessary, but then I'm probably not EA's target demographic either.
    "MTW is not a game, it's a way of life." -- drone

  7. #7

    Default Re: Command & Conquer: Red Alert 3 announced

    I think that RA1 and RA2 are in different universes. I'm not sure about the timeline and maybe I'm just assuming, but Red Alert and Red Alert 2 does not have anything in common. Other than name and some units, but there is no background for Red Alert 2 from first one. Where Red Alert is a what if scenario where Hitler never did his thing, but things evolved right in to a cold war (arms race). Yes, Red Alert had some interesting "inventions", but Red Alert 2 simply has some weird things in it like squids and dolphins as units. In general, Red Alert feels far more "serious" and realistic to me, where Red Alert 2 is in circus. I think I've read somewhere that the EA didn't allowed to go any other way with the theme and the story for RA2. The fact probably is that the story of Red Alert 2 happens in the same universe with Red Alert just later on with over the top comedy style approach.

  8. #8
    Time Lord Member The_Doctor's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    I think that RA1 and RA2 are in different universes. I'm not sure about the timeline and maybe I'm just assuming, but Red Alert and Red Alert 2 does not have anything in common.
    They are in the same universe, When you are installing RA2 it gives you the backstory, it follows on from the Allied campaign in RA.

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