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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Command & Conquer: Red Alert 3 announced

    A fair amount of new info this past week. First off, a Q&A session:

    Spoiler Alert, click show to read: 
    1. Will the King oni able to crush t-1 and t-2 tanks?

    Sort of. The King Oni's secondary ability is a powerful linebacker-style bullrush. Upon spotting an enemy unit or structure, he'll drop his shoulder and run directly at his target, running over almost anything in his path. The King Oni doesn't crush units just by walking over them normally, the way that an Apocalypse Tank would, however.

    2. Will the flak trooper be back or another soviet rocket trooper?

    The Flak Trooper is indeed back as the Soviet's primary anti-vehicle and anti- air infantryman. He lugs around a heavy flak cannon on his shoulder, and he's none too happy about it.

    3. Will Allies be getting chronoshifting units or abilities?

    The Allies still have a good deal of Chrono-based abilities, despite the fact that Dr. Einstein no longer exists in this timeline. While Tanya is the only unit who's been authorized to use Chrono technology on the battlefield, the Allies still employ Chrono weapons in a lot of their player powers. On a related note, it appears that Chrono Legionnaires never came into existence in this timeline either...


    4. Will ingame taunting be back in multiplayer games like in Red Alert 2? for example in red alert 2 if u pressed F10 in a multiplayer game then each faction had a different laugh etc.

    The taunting mechanic in Red Alert 2 was fun to use, and we're definitely planning on implementing something similar in RA3.


    5. Will the waypoint system from ra2 and yr be making a return in ra3?


    We'll have a waypoint system in Red Alert 3, yes, but it's more similar to the one used in Command & Conquer 3 than previous games. We're improving the feedback system for our waypoints too.

    6. Will RA3 have a option where you can give money to your allies like in LOTR BFME 2?

    No, you can't tribute money to your allies in a multiplayer game, but we're considering allowing players to transfer control of units. As with other balance-related questions, we reserve the right to nix this ability if it proves to be problematic.


    7. Will scraps of destroyed units litter the battlefield?

    Yes, the husks of units and structures that are destroyed in battle will litter the map... but only for a few seconds. We kept these scraps around for a long time originally, but they simply ended up cluttering the battlefield.



    We've got the Prospector's unit profile, which is the Allies' mining vehicle. Their secondary ability to convert to a command center (and thereby expand your base) could prove very useful.


    I believe I can now say with a reasonable degree of certainty that the Apollo Fighter was the other Allied aircraft in that earlier screenshot I posted a couple weeks back. It appears as if it will be *the* dominant air unit in the game, even if it possesses only moderate firepower.


    And finally, a unit from the Empire of the Rising Sun has been officially introduced for the first time: the mighty King Oni. From both the description and the battle footage, this monster is going to be absolutely devastating against both enemy buildings and land vehicles alike. Its only apparent weaknesses are its high cost and inability to engage air units. (Should still be fun to play with, though. )
    Last edited by Martok; 07-08-2008 at 18:47. Reason: spelling
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