Adding new features to a game is pointless unless the computer is able to use said features with a reasonable degree of competency/proficiency. Therefore, the campaign map in RTW/M2TW is actually worse than the STW/MTW map because the AI handles it poorly.Originally Posted by Tom0
"Slightly" easier?Originally Posted by Tom0
Rome's AI doesn't use tactics in battle; it doesn't flank or attemp envelopment, it sends units into battle piecemeal instead of as a cohesive whole, and it doesn't know how to utilize most units effectively. On the campaign map, it constantly sends pitiful half-stacks of troops at your armies that are easily mowed down.
And to be quite blunt, diplomacy *is* a joke in RTW (although to be fair, it's been a weakness in all the Total War titles, STW & MTW included). Sure, Rome's diplomacy model is more sophisticated than the 2 earlier games; but again, this is another "feature" that the AI doesn't know how to use properly.
I highly doubt that. It was painfully obvious from the beginning that with all the emphasis on Rome's new battle engine and its shiny graphics, the AI was a low priority.Originally Posted by Tom0
Setting aside that Caesar fought against Pompey's sons (not Sertorius) in the battle of Munda, it's still beside the point. Rome was famous for its infantry legions, and justly so -- it was they that did the bulk of the fighting. I'm not saying that cavalry didn't play its part, but it certainly didn't take center stage on the battlefield as a general rule.Originally Posted by Tom0
So it is indeed ironic that cavalry in RTW is so powerful, when it's the infantry that should be supreme (especially with respect to the Romans themselves).
Bookmarks