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  1. #1
    Member Member Swordsman's Avatar
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    Question Toggle_Perfect_Spy

    Ok, I got this to work in the campaign script, but my big question is does it also work for the AI??

    One of the descriptions I found said it was infinite distance/perfect knowledge for "all" spies-- is it correct to assume this works for AI controlled factions as well??

    Also, just for giggles, I got my only spy killed just to see if everything was still visible-- and it was! Several turns later everything was still fine, population numbers changing, etc. So apparently you don't actually need a "spy" for this.

    I was HOPING that it basically eliminates FOW for everyone.

    Thanks!
    Last edited by Swordsman; 02-17-2008 at 02:56.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Toggle_Perfect_Spy

    toggle_fow removes fow. give_trait can allow you to give a spy higher subterfuge.
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  3. #3
    Member Member Swordsman's Avatar
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    Default Re: Toggle_Perfect_Spy

    But my understanding is that toggle_fow only works for the human player. The computer player doesn't benefit.

    The console_comand "toggle_perfect_spy" only works inside a script (like the campaign script), and allows you to see EVERYTHING in ANY settlement-- population, units, etc.-- no matter how far away. Also for all unit stacks. You do have to use it in conjunction with toggle_fow to get visibility of the distant areas to begin with.

    The description of the command implied it was for ALL spies-- human or computer, so I was hoping this might be the "silver bullet" to literally remove FOW for everyone. But not sure the computer player is actually acting any differently, thus my question.

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Toggle_Perfect_Spy

    Afaik the AI ignores fow anyway and knows what units you have where.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Member Member Swordsman's Avatar
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    Default Re: Toggle_Perfect_Spy

    Thanks FactionHeir.

    From previous discussions of AI (in various & sundry places), I had become convinced that the AI always operated under FOW-- and there was no way to remove it for them. Closest thing was as "AI SIght Bonus Mod"-- but if FOW doesn't apply to the AI anyway it seems kinda moot.

  6. #6
    Member Member Gaiseric's Avatar
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    Default Re: Toggle_Perfect_Spy

    Sorry, this is an old thread.

    Is there a way to use ~toggle_perfect_spy in the console, or do I have to script/edit it? I use ~toggle_fow for all my games now and was wondering if there are any other commands that alow me, and the AI, to view more?

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