Code:
building siege
{
convert_to castle_siege
levels ballista_range catapult_range siege_works
{
ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, }
{
convert_to 0
capability
{
recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Ballista" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.1 1 0 requires factions { mongols, timurids, }
}
material wooden
construction 1
cost 1
settlement_min large_town
upgrades
{
catapult_range
}
}
catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, }
{
convert_to 1
capability
{
recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Catapult" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.1 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Ballista" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.1 1 0 requires factions { mongols, timurids, }
}
material wooden
construction 1
cost 1
settlement_min large_town
upgrades
{
siege_works
}
}
siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, }
{
convert_to 2
capability
{
recruit_pool "NE Trebuchet" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Trebuchet" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Trebuchet" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Trebuchet" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Trebuchet" 1 0.1 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Catapult" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Catapult" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.1 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.1 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Ballista" 1 0.1 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.1 1 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.1 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.1 1 0 requires factions { mongols, timurids, }
}
material wooden
construction 1
cost 1
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
Conversion bonus, add this to capability
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