Results 1 to 25 of 25

Thread: Sieges and Sallying forth

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Sieges and Sallying forth

    I have a couple of questions about sieges.....

    A number of times, I've been sieging as castle and the enemy tries to break the siege using troops from outside the province and the garrison sallying.

    If I win the battle and continue to hold the province, which troops end up in the castle? Is it just the reminder of those that were originally in there or do they get reshuffled? Lets say 300 enemies flee the battle, do they all go into the castle if possible and the rest flee to another province?

    It often seems that even if I defend the province sucessfully, the number of years I have to siege them goes up most of the time?

    I'm attacking a province that contains the enemy king. If I win and trap him in the castle, and a relief force arrives to break the siege but fails, can he join those troops that escape to another province or will he be bottled back up in the Castle again?

  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
    Join Date
    Dec 2004
    Location
    Ratae Corieltauvorum
    Posts
    2,481

    Default Re: Sieges and Sallying forth

    Having a battle, whether an assault or a sally, prevents any "siege attrition" that year - the only losses that will occur on either side will be those caused during the fighting. In the event of a sally, I believe it resets the "siege clock", so that after the battle it recalculates how long the garrison can survive based on the new reduced garrison size. AFAIK only the garrison returns to the fort after an unsuccessful sally, everyone else escapes back to where they came from. If there's no escape route (eg relieving forces came by sea) I believe they go to a neighbouring safe province, if available, or get caught and ransomed if not. I have noticed that if you have a sally, and kill all the units from the garrison, the fort usually falls, even if you didn't destroy the entire army (making it worth hunting down those few small broken units from inside during the battle). I think it might also vary with whether or not there are relieving forces or just a sally, as I've seen cases where I've reduced the garrison to one or two men, yet next year it is still "about to fall" rather than recalculated.

    Kings can sometimes escape, I find it highly implausible, but a few times I've shouted at the game "You can't do that, you cheating !" but it never listens to me
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  3. #3
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Sieges and Sallying forth

    Quote Originally Posted by Heidrek
    It often seems that even if I defend the province sucessfully, the number of years I have to siege them goes up most of the time?
    It's recalculated with the new garnision size and the remaining food.

    Quote Originally Posted by Heidrek
    I'm attacking a province that contains the enemy king. If I win and trap him in the castle, and a relief force arrives to break the siege but fails, can he join those troops that escape to another province or will he be bottled back up in the Castle again?
    He should be bottled up, but as macsen says, thje comp does some odd moves sometimes. The sally got the option to retreat from the province though, but only pre-battle.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  4. #4

    Default Re: Sieges and Sallying forth

    Quote Originally Posted by Ironside
    The sally got the option to retreat from the province though, but only pre-battle.
    So if I have a castle under siege that's about to fall, I can sally with the garrison, then at the prebattle stage choose to abandon the province and I wont lose the troops that were previously trapped in the castle?

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Sieges and Sallying forth

    Pretty much, but you lose the castle that way. I think what the others mean is that you can sally forth, lose the battle, but at least manage to retreat with a few of the sallying force to keep the status quo.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6

    Default Re: Sieges and Sallying forth

    Thats very useful to know. I think that this way I could hold out sieges just about indefinitely. When you get down to only a year or two to go, sally forth and sacrifice a few units of the garrison, particularly ones that are sub optimal and up the clock a bit. You were going to lose them all anyway so what's the harm?

  7. #7
    Member Member Caerfanan's Avatar
    Join Date
    Feb 2007
    Location
    Lyon, France
    Posts
    780

    Default Sv: Re: Sieges and Sallying forth

    Quote Originally Posted by Heidrek
    Thats very useful to know. I think that this way I could hold out sieges just about indefinitely. When you get down to only a year or two to go, sally forth and sacrifice a few units of the garrison, particularly ones that are sub optimal and up the clock a bit. You were going to lose them all anyway so what's the harm?
    Indefinitely, I don't know, your army could be totally eliminated eventually?

  8. #8
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Sieges and Sallying forth

    Quote Originally Posted by Heidrek
    So if I have a castle under siege that's about to fall, I can sally with the garrison, then at the prebattle stage choose to abandon the province and I wont lose the troops that were previously trapped in the castle?
    Yes, but if you sally without troops from a neighbouring provinces the AI will often counter with a storming, and even if you win it will still be sieged for that year (aka if it's about to fall it will fall).
    And as FactionHier mentioned, by abondoning the castle, your province will fall.

    Good way to give more defensive castle battles btw.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  9. #9

    Default Re: Sieges and Sallying forth

    So, I could bait a castle attack by retreating as much as I can intot the castle, then sallying next turn and perhaps feeding a few suiicide troops to the enemy but keeping my best troops by withdrawing them at the start of the battle?

    I can see some nasty castle defenses happening soon!!

  10. #10
    Cardinal Member Ironsword's Avatar
    Join Date
    Jan 2008
    Location
    London
    Posts
    141

    Default Re: Sieges and Sallying forth

    Yes, it's a great way of keeping those Halbardiers and trebuchets, whilst thinning out the urban militia etc. that take away your valuable food stores at the keep.

    Quick siege question. When do your arrow/ballista/catapult towers stop firing? After the wall containing them has been breached? Or after all the men within that part of the castle have been slain?

    - My top strategy for sieges, have a small detachment of light cavalry outside the walls. Charge them immediately into the 'usually' isolated siege weapons of the AI. You may lose them, but his troops then have break their way through every gate with potentially huge losses.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO