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    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default King's traits and attributes

    Hello,

    A few questions about the traits and attributes of kings if you will:

    - What determines which attribute is raised on your kings and how are those "inherited" by their heirs? I seem to notice that building churches raises their piety, but I can't seem to figure out how to raise their acumen rating or their dread rating without mass executions. Similarly, my heirs usually have similar attributes, but sometimes vastly different even without negative traits.

    - What effects does the king's attributes and traits have on the realm as a whole? I seem to remember that while governors afects their provinces, kings affect all to a certain extent. So a high acumen king raises higher taxes than a low acumen king and a high piety king leads to higher happiness in religious provinces and lower happiness in different provinces. How about dread, influence, and command though? Dread didn't quite seem to affect happiness overall, although governor dread affects their provinces. command doesn't seem to do much either, and influence... factions seem just as unlikely/likely to ally/ceasefire/marry my faction on influence 4 compared to 9... Do any of these traits affect the traits of newly generated captains/generals?

    - Many of my governors often end up with ridiculous traits the next turn after they are given a province. Like "religious leanings" "corrupt" "informal merchant" and the like which all reduce tax and trade and sometimes happiness. Some governors seem immune to those while others pick them up in multipacks. What is causing this to happen?


    Thanks
    Last edited by FactionHeir; 02-21-2008 at 13:11.
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