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Thread: King's Purse

  1. #1
    Member Member PBI's Avatar
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    Question King's Purse

    I am a little confused as to how this concept works. My understanding was that it is a flat sum of money given to each faction every turn, on top of their actual income from ports, farming, taxes etc. Thinking this, I decided to mod my game (yet again) to give a huge King's Purse income to every faction, enabling everyone (I hoped) to build huge armies of excellent troops, making for some more interesting battles.

    In practice, although I now have a huge income from the very start and can build continuosly from every settlement, it doesn't seem to have made much difference to the AI armies; they seem to be about the same size as before. Obviously this makes the game boringly easy and I have thus reset the King's Purse values to their original values.

    I am a little confused; does King's Purse income only affect the player and not the AI? Or is it just that the AI is incompetent at using it?

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King's Purse

    It affects both, but in the early game (up until turn 15 or so) it makes little differences, because factions cannot recruit more units than they could normally and buildings remain dirt cheap.

    In the late game, where an enemy has an actual empire, it might make them more difficult to beat, but don't count on the silly AI to actually do so
    Want gunpowder, mongols, and timurids to appear when YOU do?
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    Annoyed at laggy battles? Check this thread out for your performance needs
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  3. #3
    Member Member PBI's Avatar
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    Default Re: King's Purse

    Wow, thanks for the quick response, FactionHeir. I hadn't thought about the limitations on the number of units that can be recruited, I guess since the AI doesn't blitz the rebels at the start like I do it would only have a very limited number of provinces to recruit from.

    I'm thinking I may instead go down the road of making the high tech units cheaper than low tech units, in the hope that the AI will spam them instead of the militia junk it does now. I'm not so much interested in making the game harder as such, more in making the AI field more interesting armies to fight.

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King's Purse

    You can always make higher buildings unable to train lower units or train them in limited quantity.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: King's Purse

    Quick question, FactionHeir

    How do you make the links in your sig say what you want them to say? I'm still using the actual links and then next to it I have to write what I'd rather them say.

    I ask this here rather than start my own thread so that more people will be able to see the answer.

    thanks!

    #Winstontoostrong
    #Montytoostronger

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