Something I find quite odd in the final 1.02 as opposed to the leaked 1.02 (note leaked refers to a 1.01 installation with full 1.02 data directory and incompatibilites removed) is the alliance behavior.

In 1.02L, trusted allies would refrain from attacking you almost always and declare war on people you declare war on and vice versa.

In 1.02O on the other hand, trusted allies behave just like normal allies from 1.01, where the trusted ally function was disabled - That is, they randomly attack you for no reason even when you are much more powerful and have perfect relations + very good global reputation (Very trustworthy in my test case)

According to the patch log, allies are supposed to attack more intelligently now. I kind of thought it worked just fine in 1.02L compared with now, which is just as bad as pre-patch.

Any thoughts?