“We have been betrayed…” the man-shaped being lying on the bright metallic slab muttered quietly to himself. “A whole fleet of them… we didn’t stand a chance… URGGH!” A scythe-like instrument extending from the medical computer has just descended into his flesh and burnt off his injured tissues within his wounds; the scythe then swiftly rose, and then turned blood red. “I’m dying…” He noted as he read the message encoded in the light emanating from the scythe, as though he is uninterested in his own fate. “But the men… they will need a leader… a leader who can lead them to safety… Reik would be a good choice… yes…” In truth there has been little choice, as there are only seven crewmen left after the devastating Solarian attack, leaving Reik as the only ranking officer still alive.
“Computer, call Officer Reik’Danel into medical capsule” The Captain wheezed into biometric microphone beside the slab.
A few minutes later, the tall Arborian arrived within the small chamber which holds the Captain. He bowed respectfully, and waited for the Captain to speak.
The Captain spoke as quickly as he could, telling Reik what he needed to do: to guide the ship to Utopia, and bring a warning to the rest of their race.
An hour later, Reik walked out of the medical capsule with a sense of purpose, and a heavy responsibility. The Captain has told him to keep it secret, and only tell the rest of the crew that the ship is on auto-pilot, as he has reason to believe that there is a saboteur on board. The Captain has also told him to pick a trusted crewman as his guard, and only tell him that he has become the Captain-Elect, and that he is to follow Reik’s orders, but nothing about the co-ordinates of Utopia. As for dealing with the saboteur… Reik was unsure what to do, and decided that he would ask the crew to decide amongst themselves, and throw the suspect into the brigs.
Reik looked at the battered walls of the starship and relieved the memories of the terrible battle which caused such horrendous damage to the ship, and vowed that he would succeed in the mission given to him by the Captain, no mater what.
Background:
The starship “Hunter of the Zephyer” is ambushed, along with seven other light starships of similar tonnage in a starbase near Xa’vas III, by a Solarian strike fleet. The resulting battle resulted in the deaths of the majority of the crewmen of the “Hunter of the Zephyer”, and its flight through space.
The Captain of the ship decided that the rest of their race has to be warned of this Solarian betrayal, and orders his subordinate Reik to navigate the ship to Utopia, the great refuge built by their forefathers to be a safe harbor for their people should there be a great danger to them.
The Solarian spy onboard the ship has masqueraded as a crewman and seeks to find the location of Utopia by killing the Captain-Elect Reik. However, his presence has been discovered by the crew, and the crew must now vote democratically to decide who amongst them is the Solarian spy… and then lock the suspect in the brig.
Rules:
Lengths of phases: 24 hours (or as close as possible)
Can vote no lynch/abstain: YES
Can quote/make up PMs: YES
Can private reveal: YES
Can post screenshots: NO
Can post chat logs: NO
Can the dead post: YES
Can the dead quote PMs: NO
Can the dead reveal their roles: NO
Can the players locked in the brig PM others: YES
Can they vote: NO
Can they talk in the thread: YES
During the night phase players can activate any of their special powers, if they have any. NOTE: they may only use one action per phase (apart from passive ones)
During the night phase two players can team up and kill/protect one player with 100% chance of success unless disrupted, blocked, one of them did not send the PM or one of the participants was killed. They must both send a PM using this format:
“I, along with NAME, will protect/kill NAME”
When a person is lynched, he is not killed, he is only detained in the brig, he can be freed... using someone's special power.
Discussing the games with another person behind the scenes are encouraged... please form alliances and break them at your leisure Beware of the saboteur though...
In the event of a tie during voting, there will be a 24 hour extension to break the tie. If there is still a tie after the extension, there will be no lynches.
Roles:
There are 1 Captain-Elect, 1 Guard, 1 Solarian Saboteur, and 4 other roles.
The Guard will always protect the Captain-Elect unless the Guard performs another action. To kill the Captain-Elect, the Saboteur will have to kill/lynch the guard first. Only the Guard knows the identity of the Captain-Elect and vice versa.
The Captain may not reveal to anyone.
Cover PMs will also be sent to some roles.
Objectives:
The Captain-Elect, Guard and the crewmen’s aims are to lynch/kill the Saboteur.
The Solarian Saboteur’s aim is to kill the Captain-Elect Reik.
The Captain-Elect must not be lynched.
The game starts with a night phase.
(This is my first game so this game will be probably very unbalanced and contain lots of mistakes, please bear with me on this)
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