Kreia - I'll give you that one. I love her attitude. Was it jealousy? Was it manipulation? Was it genuine master's concern for her precious apprentice? She's the most developed of all the companions IMO.
The way to gain her influence is also interesting. I pissed her off quite a few times playing the Good Princess (I usually play a Good Prince type, but turns out female leads are often far more interesting...). Then I gained back her influence by some clever tricks she apparently liked.
Atton - That too. Some people say he's a "Han Solo clone" (yadda yadda) just with a rather...interesting...past. I don't find that distracting; besides it's cool to turn him into a Jedi himself!
But these two are met very early and represent I think most of the effort they put into the companions.
Bao-Dur - He's only there to fill in the blanks about your story, quite frankly. His problems are stated (he did some terrible stuff to Malachor V) but never really resolved. Just
talked about it.
Once. Then he had nothing else to say for the rest of the game. Literally!
Sad really. The old retainer-type character of his could have been so much more developed.
Visas - She just came, gave you information [I did like you, and got everything out of her in one conversation: I guess my high charisma characters are rather useful], then, like Bao-Dur, has nothing else to say for the rest of the game -- except for a brief period during the Darth Nihilus encounter.
Wasn't she supposed to be a romantic interest for a male main character anyway? Some quiet romantic interest that Miraluka girl.
Handmaiden - She's one of the more interesting NPCs IMO. I don't really have experience with Disciple so I can't say for sure that guy can compare.
Mandalore - It's cool to have good ol' Canderous back, but quite frankly he has much less to tell about himself this time around; his plans for a great Mandalorian recovery, why the hell is he wasting time with a jedi in Ebon Hawk when he has a people to rule over (I know he offered his help, but...), what's his war plans and how can I help him (like I said I would). Nothing.
He also suddenly became active during the Darth Nihilus arc and then lapse back to inactivity for the rest of the game.
It's like many of the other characters: one long conversation is sufficient to take everything out of them. That's
not a good trait for a
companion NPC.
G0-T0 - I don't like him.
I wanted to blow up the bastard but apparently I can't. What the hell? He put a frickin'
bounty on my head for Revan's sake! The Ebon Hawk can blow up for all I care! And that business with his betrayal in the end was never really finished.
HK-47 - He's very entertaining when he talks about his past (Mockery of Carth and Bastila anyone?) but that's all I can get out of him. Not nearly as awesome as his KOTOR 1 self. He just feels...
evil...and that's it.
No Droid Factory, no vicious mass slaughter, no plot value (like he has in Tatooine in the first game), no tinkering with him to upgrade his capabilities. Just
there.
T3-M4 - For a droid I actually think he's pretty well developed. Not much to tell (beep dreet and dwooo aren't exactly interesting things to read about) but he's active plot-wise throughout the game.
Mira - For her role in the plot it feels as if she should've been an important character, but once again she doesn't have much to tell either.
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