Note: this may be a modding topic of sorts, but the fix can be carried out by any forum member due to its simplicity.
I've run some more extensive tests, and have appeared to have solved this siege tower bug.
First of all, I tried a docking distance that was deliberately too far from the walls. The units refused to climb up the tower, they didn't even attempt to enter the tower's base.
Then I tried several distances closer to the walls, and after a bit of trial-and-error, managed to find the ideal distance. I've tried this on numerous wall sections, and using a variety of different infantry and missile units. The result is that each unit should now climb up any wall section.
To fix this issue yourself manually (will take you no more than 2 mins), this is what you should do:I'm sure player1 has already incorporated this fix into a version of his Bug Fixer. We'd originally had a chat about this a while ago, and I'm sure he'd also found the optimum distance for these towers. I would also like to thank Severous for re-igniting my testing into this area.
- Browse to and open your data folder @ C:\Program Files\Activision\Rome - Total War
- Create a backup of descr_engines, rename as necessary
- Open descr_engines and hit Ctrl+F to open the search tool
- Type in middle_tower and do a search
- You should now see a code extract that looks as below:
Code:type middle_tower culture all class tower variant medium projectile scorpion engine_model_group normal engine_skeleton middle_tower engine_collision data/models_engine/Mid_Tow_mod_very_low.CAS engine_model data/models_engine/Middle_tow_model.CAS, 200 engine_model data/models_engine/Mid_Tow_mod_med.CAS, 400 engine_model data/models_engine/Mid_Tow_mod_low.CAS, 800 engine_model data/models_engine/Mid_Tow_mod_very_low.CAS, max engine_platforms data/models_engine/Middle_tow_info.CAS engine_model_group dying engine_skeleton middle_tower_dying engine_model data/models_engine/mid_tow_dying_model.CAS, max engine_platforms none engine_model_group dead engine_model data/models_engine/mid_tow_dying_dead.CAS, max engine_platforms none engine_shadow none engine_radius 8 engine_length 14 engine_width 11 engine_height 36 engine_mass 40 engine_dock_dist 12.5 engine_mob_dist 18 engine_flammable true engine_ignition 0.20 fire_effect engine_fire_middle_tower_set obstacle_shape rectangle obstacle_x_radius 9 obstacle_y_radius 9 engine_spo physical_obstacle engine_push_point -7.00 9 engine_push_point -5.25 9 engine_push_point -3.5 9 engine_push_point -1.75 9 engine_push_point 0.0 9 engine_push_point 1.75 9 engine_push_point 3.5 9 engine_push_point 5.25 9 engine_push_point 7.00 9 engine_push_point -7.00 10 engine_push_point -5.25 10 engine_push_point -3.5 10 engine_push_point -1.75 10 engine_push_point 0.0 10 engine_push_point 1.75 10 engine_push_point 3.5 10 engine_push_point 5.25 10 engine_push_point 7.00 10 engine_health 150 ;engine_weapon ballista ;engine_armour siege tower attack_stat 12, 2, scorpion, 120, 30, siege_missile, siege, piercing attack_stat_attr ap, bp, launching arrow_generator 0 35.7 4.8 aim_dir 0.0 0.0 1.0 aim_arc 1.0 fire_interval 1.5 arrow_generator 1 35.7 4.8 aim_dir 0.0 0.0 1.0 aim_arc 1.0 fire_interval 1.5 arrow_generator 2 35.7 4.8 aim_dir 0.0 0.0 1.0 aim_arc 1.0 fire_interval 1.5 arrow_generator -1 35.7 4.8 aim_dir 0.0 0.0 1.0 aim_arc 1.0 fire_interval 1.5 arrow_generator -2 35.7 4.8 aim_dir 0.0 0.0 1.0 aim_arc 1.0 fire_interval 1.5 missile_model data/models_engine/Bolt_high.CAS, 20.0 missile_model data/models_engine/Bolt_high.CAS, 40.0 missile_model data/models_engine/Bolt_high.CAS, max missile_pos 0.0 22 0.0 missile_radius 1 missile_height 2.5 missile_mass 3- The entry you need to change is engine_dock_dist, which at present looks as below:
Code:engine_dock_dist 12.5- Simply change the 12.5 value to a number around / between 12.1 and 12.2, your entry should now look as below:
ORCode:engine_dock_dist 12.1
Note: these values are merely placeholders, you can probably enter more specific values to a greater number of decimal places for improved resultsCode:engine_dock_dist 12.2- Save your changes, close the text file
- Start-up RTW and go into custom battles
- Make sure you play a siege assault gametype versus large stone walls to notice the changes
Thanks.
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