Bah. My computer is 4 years old, that should be near enough to its release to count for something.But hardly fair to blame the game for that problem.
CR
Bah. My computer is 4 years old, that should be near enough to its release to count for something.But hardly fair to blame the game for that problem.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
I just reinstalled The Godfather and not two missions in, I've already extorted the majority of Little Italy, though the Cuneo warehouse is giving me a major headache. Those guys are armed with magnums, shotguns, and tommies. It's really starting to peeve me off.
What gives me a headache about warehouses and elsewhere (happened in the latest Tessio mission of the main story) is that enemies can squat behind cover and lift their hands only above cover to shoot at you, so they basically remain invulnerable whilst firing at you. Yet I haven't figured out any way that I can do that same move. Those NPCs are cheaters, it seems.
When I took over Verona Warehouse the Tattaglia's out in front of it respawned on my way back out. I killed them all except for one hiding right behind the shack at the front entrance and then he killed me with one shot before I saw him because my life was so low. This went on my record as a "Mob War Lost" even though those guys weren't supposed to be out there at all and the Corleone guards should have been there at that point.![]()
Hey cool Navs, so I am not the only one that played and liked Nocturne! Fantastic graphics for that time, laser + fog, a sight to behold. On Godfather, never liked GTA games, but I heard the Wii version of Godfather is pretty fun, anyone here played it?
Hmm, I've been seriously contemplating picking up Nocturne based on Navaros's recommendation (given how well his Mafia recommendation turned out), but the reviews (IGN, gamespot) are rather mediocre (7 or 8/10). The main complaint seems to be the camera jumps around and gives you angles that make it hard to move or shoot. Did either of you find that an issue?Originally Posted by Fragony
The Wii version of Godfather seems cool. At least the Blackhand controls are better handled it seems. I also heard of a programming project with the purpose of enabling Wii controllers' use on PC which could - if properly done - make PC gaming a bit more interesting.
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Crouch, lock on, and aim high. When they pop their arms and heads up to fire, pop a cap in them.Originally Posted by Navaros
8/10 is a great score. It was mostly critisized because it made even the seriously high-end machines of the time cough up blood, no such issues remain. No reason not to try it now.Originally Posted by econ21
The Godfather II
Yep, it's finally here.....#2. I wonder how they will blend in RTS into the original style game play of the first game.
I figured id just bring back the existing GF thread then start a new one.
To be honest, I'm getting this game on a console after what EA did to the PC community in regards to the original GF. Not only was the game completely un-moddable, but the consoles got patches and extra content while the PC version was left out in the cold.![]()
A shame. I really enjoyed the original (even got up to Don of New York rank), except for the violence against shop-owners. The Corleones are supposed to protect, not intimidate. That's how Vito got so much respect from the community.
A friend recently showed it to me - on PC, unfortunately. It lacked something really, and after a couple of hours just taking over shops, roaming the streets and killing enemy gang members, I saw what it was... Variety.
The shops all follow a basic setup, and some have a racket in the back door. But the gameplay here doesn't change - kill the bodyguards, then hit the shopkeeper/parts of the shop to intimidate him.
The streets... there mustn't even be half a dozen building textures, and that really kills me. Eventually, you memorize the routes to some landmarks, but not because of the buildings, because of the shape of the roads.
As for killing people, well... point a gun at them and shoot.
Gameplay was way too repetitive.
The second game looks interesting, and the strategic mode most of all. I don't think any sandbox games like GTA have that kind of feature... So that'll definitely put The Godfather 2 in the spotlight.
Last edited by Warmaster Horus; 08-09-2008 at 00:35.
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Ah sorry for the late reply, didn't see that post til just now. LOL Better late than never though.
GameSpy gave it 94%, and several other professional review outlets gave it 90-100%, so don't put too much stock in the lower scores from some of the review sites who simply don't understand the game well enough.
The issues listed by those who gave it bad or mediocre reviews are not nearly so big of a deal as they make it out to be. I attribute their issues to mostly being that the reviewers are simply bad at the game and therefore die a lot and don't have fun due to dying so much. However, for someone who is good at the game, you'll hardly ever die and if you do it will mostly be during the few jumping puzzles (a very small portion of the gameplay) and not during the combat. There are a few sections where the camera angles are bad and hamper the gameplay, but on the whole, the camera angles are fine and do not hinder the gameplay in the vast majority of the areas, for a player who understands/is good at the game. The camera never, ever "jumps around", although many reviewers falsely claim this. They would have to really not understand the game to make this claim, though. Perhaps what they mean by that is that different screens give different perspectives of the same general environment, but it is not properly stated by them using the words 'jumps around'; since 'jumps around' implies the camera moves on it's own, but it does not. The camera angles are fixed and only change to a new fixed angle when the player himself moves off his current screen, which changes it. Since the angles are always the same on each individual screen within the game, and only change when you, the player, changes them by moving to a new screen; once you run around a bit and get used to the layout of an area, you can plan your strategy and know exactly when the angle will change to a new screen and exactly what it will change to. So even if you die a couple of times the first time in a new area due to not being familiar with the angles, its a short-lived problem that won't happen any more once you get a feel for the area. There are one keystroke Quicksave and Quickload keys, so dying isn't a big deal. Just hit the Quicksave key often and Quickload when you die then you are right back in the action near where you died in merely a few seconds. Another problem might be that the reviewers didn't bother to turn on the auto-run Option and hence were walking throughout the whole game and getting massacred for that reason. Maybe they didn't even know that there was is a run function in the game. A player who always walks and never runs probably would get mobbed constantly and die a lot, so the auto-run option probably shoulda been set to on by the designers by default IMO. In any case, it's an easy issue to remedy, just turn on the auto-run Option if you play the game.![]()
All of the above is only relevant to avoiding monsters. As far as shooting goes, the game has auto-aim which on by default (although it can be turned off via the Options for hardcore players who don't like auto-aim). Therefore you can kill any monster within range simply by hitting the fire button. That monster does not need to be on the same screen as you. You will know when your character is aiming at monster(s) because the laser sights on his weapons will twitch when he is, even if the monster(s) is off-screen. So just press fire when that happens til the lasers stop twitching, and whatever you are firing at is gonna take damage & die regardless of if you can see it on the same screen as you or not at the time you are firing into it. I wonder if this too is something wrong with some of the reviewers' lack of understanding of the game. Maybe they thought the monster(s) has to be right in front of their face on the same exact screen as them before they start firing - in which case they let themselves get massacred unnecessarily by waiting way too long before they started firing due to not understanding the game intricately enough.
As for the Godfather 2 news: I wonder if it will be as good as that hyped up press release makes it sound. I wonder if really it will simply be one vastly dumbed-down SimCity-type screen with only a few basic functions on it tacked onto a rehash of The Godfather: The Game part 1 complete with the "massively copy & pasted a million times" game content, only with added NPC ally goons (which is hardly an innovation in this day and age since countless games have this already, although certainly an improvement over Godfather part 1).
I'd like to see how great of a Godfather game they could make if it wasn't an "open world". Open world seems to be a huge detriment to compelling gameplay and compelling story presentation IMO.
Last edited by Navaros; 08-09-2008 at 02:47.
http://pc.ign.com/articles/899/899032p1.html
IGN preview plus a few screens.
Overall, it sounds interesting but I'm not fully convinced of the games potential yet I think it was stated it was in Alpha stages so those screens are really early stuff, but to be frank it looks like someone modded the original game engine and gave it a 60s feel, all the textures still look bland and the streets kind of life less.
Also although not much is told about the plot, I'm a little disappointed it won't follow the movie as much as the first game did, although I'm sure if they did it maybe it could of caused some story problems? It seems like the second movie is just a backdrop and the rest of the game is just you living in that world trying to establish your own family etc.
Last edited by Mailman653; 08-15-2008 at 00:48.
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