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Thread: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by General Appo
    Just like to add, that I think that taking Syrakousai in the First Punic War is justified, simply because it was a staunch Roman ally until around the Second Punic War. By then you can try to make it rebel and re-take it if you like, but Syrakousai was a important trading partner to Rome and as such having it as Eleutheroi is simply wrong to me. You can always protend that the siege never happened, that you just took care of a Syrakousai army and that made them go over to your side, but I just can´t live with Syrakousai being my enemy for 40 years. Also, taking Massalia and installing a L4 Gov might be justified, for even if Rome never conquered Massalia (not until Ceasar anyway) it too was a staunch Roman ally and the Second Punic War just wouldn´t be the same without them.
    Ultimately I think it's a question of taste, and there isn't really a right way to do it. We're all acting within the constraints of what the RTW engine will let us do. I prefer to leave those two rebel, and try to prevent anyone taking them either. At a pinch, I might let Massilia go to Koinon Hellenon, and let it and Rhodes be their sole remaining provinces later on.

    Quote Originally Posted by bigmilt16
    Quintus,

    Thanks so much for this thread. I just started my new Romani campaign with new, lvl 4 govt. Romanization, and I must say, that it adds a new feeling of "republicanism" and balance too it. Every province has a effective leader, and my treasury doesn't explode out of control, forcing me to make real tough economic choices.
    Glad you're enjoying it. I have to say client rulers have added a lot of fun to my games, and the guy in charge of Messana is being turned into a damned fine general by the amount of battles he's led against Qarthadast.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Not your friend Member General Appo's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Hmmm... I´m guessing if you´re allied to the KH and they have both Massalia and Syrakousai that might work, though it´d be hard to arrange, and might require you to take those cities, letting them rebel and then Force Diplomacy an ceasefire and alliance with the KH. In a year or two when I´be finished all my other campaigns I might start a Romani campaign using house-rules similar to yours.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    I've been playing some custom battles with Marian legions, and I have to wonder if the setup I've got above is too legionary-rich. They're tough and very cost-effective. Perhaps two units should represent a legion or something (if we're thinking 1:10 scale)?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Member Member Bactron's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    This is great, thanks for making this guide. I will use it in my Roman campaign.

  5. #5
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by QuintusSertorius View Post
    I have to say client rulers have added a lot of fun to my games, and the guy in charge of Messana is being turned into a damned fine general by the amount of battles he's led against Qarthadast.
    Great guide, Quintus!!
    So "the guy in charge of Message" is a client ruler, right? I assume you've eliminated the client ruler movement penalty issue from the earlier versions? Did you do it manually in the appropriate file (sorry, don't remember which one) or did the posted fix take care of it for you?

    I'm at 193BC in a 1.0 Romani campaign and I still can't get my client rulers to move out of their settlements...they remain stuck despite my attempt at fixing the issue .
    I like your house rules regarding Romanization but I don't know how realistic this is if I can't allow my client ruler to go forth and sally or otherwise fight...
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

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    Member Member Medical Toaster's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Client rulers are not mobile (although they can sally) in EB 1.0. You need to use EB 1.1 for client rulers to be mobile(but slow.)

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by Tarkus View Post
    Great guide, Quintus!!
    So "the guy in charge of Message" is a client ruler, right? I assume you've eliminated the client ruler movement penalty issue from the earlier versions? Did you do it manually in the appropriate file (sorry, don't remember which one) or did the posted fix take care of it for you?

    I'm at 193BC in a 1.0 Romani campaign and I still can't get my client rulers to move out of their settlements...they remain stuck despite my attempt at fixing the issue .
    I like your house rules regarding Romanization but I don't know how realistic this is if I can't allow my client ruler to go forth and sally or otherwise fight...
    I'm in 1.1 now, so they can move a bit (it's been fixed, although there is a problem with them interloping in the optimised scripts). But the guy in question was mostly just defending Messana against sieges. He proved capable enough not to need my main army nearby to rescue him.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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