Hello there Seth Krn3ll,
About the texture deformations in your #14th post, I recognize those since I have also had them on my buildings.
They usually happened when I tried to texture a 3D building model.
What I did then was use the Edit Mesh to detach some sides of the building and thus making them seperate objects, then texture those sides seperately with the UV Unwrap.
Maybe this helps with your overlay/underlay as well :)
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