IN EB1, you have done away with all the different structures for military units and consolidated them all under one building (two for regional units).
Now I think this is a better system than RTW, but means that in a short timespan, you have access to every single factional unit type.
I like the idea in MTW, that you need to build different military structures and combine them with each other to get specific units. Eg. You can build all the military buildings for horsebreeding, yet still only get simple hobilars. However, combine a horsebreeders guild with a spearmakers workshop and you got mounted sergeants. Or combine it with an armourers guild and you got knights (or something like that).
I really liked this idea as it meant you need to develop and specialise some settlements for building specific unit types. There was also more management involved. I think EB could take a leaf out of MTW's book and incorporate something similar. Eg. You build up your MIC for the base units. But if you want to get more elite armoured units, you need to build up your armourers workshop AS WELL as the MIC. If you want to get mounted units, then you need to build up a horse breeder AS WELL as your MIC.
So, what are everyone else's thoughts on this? I think this will give different settlements variety, producing different units, rather than just producing the exact same unit types.
Bookmarks