Great achievements Quintus...
How do i use exactly the create_unit command for other than my own faction?
Great achievements Quintus...
How do i use exactly the create_unit command for other than my own faction?
I've found out that giving too much money to weak factions can sometimes make them even weaker. The AI tends to spend all that money on new troops which it couldn't support without that money. They will then be economically broken after a few turns and possibly do nothing anymore. The same thing can happen with the create_unit cheat. While some factions can recover after a while, with small factions you have a 50-50 chance of making them more active or even more passive then they were.
The move_character cheat is often pretty useful to help the AI, especially for factions like KH that get isolated on islands where they have 4 stacks without a navy.
If you give a province to the AI you should make sure that there is an appropriate gouvernment building for that faction. The AI loves to build lvl4 gov and has only access to levies as a result.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Thanks for your advices, will try them out.
Another usefull way of using the add_money command is to take money from a faction just by adding a negatve amount after the command. i often find this way more effective than bolster a weak faction with huge amounts of money.
normally i take 10000-15000 for 3-4 turns from a faction, that helps...
Is there a sort of "cheatsheet" with all commands available to help out the AI?
Yes. Google "RTW cheat" or similar.
Having problems getting EB2 to run? Try these solutions.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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