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  1. #1

    Default Re: best way to help the AI

    Great achievements Quintus...

    How do i use exactly the create_unit command for other than my own faction?

  2. #2

    Default Re: best way to help the AI

    I've found out that giving too much money to weak factions can sometimes make them even weaker. The AI tends to spend all that money on new troops which it couldn't support without that money. They will then be economically broken after a few turns and possibly do nothing anymore. The same thing can happen with the create_unit cheat. While some factions can recover after a while, with small factions you have a 50-50 chance of making them more active or even more passive then they were.

    The move_character cheat is often pretty useful to help the AI, especially for factions like KH that get isolated on islands where they have 4 stacks without a navy.

    If you give a province to the AI you should make sure that there is an appropriate gouvernment building for that faction. The AI loves to build lvl4 gov and has only access to levies as a result.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: best way to help the AI

    Quote Originally Posted by julianus apostata View Post
    Great achievements Quintus...

    How do i use exactly the create_unit command for other than my own faction?
    Just pull up the EDU to find out what units internal names are, and more importantly which faction can have them. Then you just put them either in settlement or armies of other factions.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: best way to help the AI

    Quote Originally Posted by julianus apostata View Post
    How do i use exactly the create_unit command for other than my own faction?
    Just use create_unit Cityname "unitname". It depends only on the city/character, not the faction.

  5. #5

    Default Re: best way to help the AI

    Thanks for your advices, will try them out.

    Another usefull way of using the add_money command is to take money from a faction just by adding a negatve amount after the command. i often find this way more effective than bolster a weak faction with huge amounts of money.
    normally i take 10000-15000 for 3-4 turns from a faction, that helps...

  6. #6

    Default Re: best way to help the AI

    Is there a sort of "cheatsheet" with all commands available to help out the AI?

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: best way to help the AI

    Yes. Google "RTW cheat" or similar.

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  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: best way to help the AI

    Quote Originally Posted by julianus apostata View Post
    Thanks for your advices, will try them out.

    Another usefull way of using the add_money command is to take money from a faction just by adding a negatve amount after the command. i often find this way more effective than bolster a weak faction with huge amounts of money.
    normally i take 10000-15000 for 3-4 turns from a faction, that helps...
    Later in the game you need to take a bit more than that to have an impact on some of the richer factions.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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