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Thread: Casualty Healing/Recovery rates...

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  1. #1
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    BTW what does "CharacterIsLocal" trigger do? THe rest is self explanantory but does this mean that he has to be in your territory?
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

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  2. #2

    Default Re: Casualty Healing/Recovery rates...

    Quote Originally Posted by gamerdude873 View Post
    BTW what does "CharacterIsLocal" trigger do? THe rest is self explanantory but does this mean that he has to be in your territory?
    Belongs to the faction controlled by the player - the same also applies to all other conditions containing the word Local
    RTR VII Developer

  3. #3
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    Ahhh that helps.

    Oh and I tried to modify the Character trait, and now the game crashes when i load the save. And i loaded multiple saved games, so i know it's not just my game. I'll keep playin with it, but are there any ideas in the meantime about the topic or better yet, how to fix the crash?
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

  4. #4
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    Wait do i need to use a special editor for this, cause i just cut an pasted. I don't have a ton of experience with this stuff so bear with me...

    If i do then that might explain the crash.
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

  5. #5
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    NVM i have new problem now after i've solved this one (i used notepad++ to fix). Now, i got the game loaded and fought a battle, and now all my generals have hundreds of traits that they should not have. Like "Revenge agaisnt the Sabeans". (i've never fought them!) and whole crudload of really bad traits, but not healing touch. Any Ideas that might help are welcome!!!

    (RLLY welcome)
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

  6. #6
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    Traits are generally not save game compatible, if you want any shot of the change being save game compatible, add the new trait to the bottom of the trait list, the trigger can go anywhere, as can the descriptions in export_VnV. As an aside there are a couple of mistakes in the trait code above, the trigger is incorrect, as the affects line isn't correctly formed, also you are missing the level name entries for the three levels.

    -Trait/Ancillary/Building Editor

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    and I'm not sure about the universe." -----Albert Einstein

  7. #7
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Casualty Healing/Recovery rates...

    I think there's a bonus for heroic units that kill a lot and lose a few - they regenerate a lot more. I think.
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  8. #8

    Default Re: Casualty Healing/Recovery rates...

    Quote Originally Posted by Squid View Post
    Traits are generally not save game compatible, if you want any shot of the change being save game compatible, add the new trait to the bottom of the trait list, the trigger can go anywhere, as can the descriptions in export_VnV. As an aside there are a couple of mistakes in the trait code above, the trigger is incorrect, as the affects line isn't correctly formed, also you are missing the level name entries for the three levels.
    Fixed.
    RTR VII Developer

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