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  1. #1
    through Blood and Fire... Member TechnoMage of Shadows's Avatar
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    Default Re: questions of MP construction

    please test this.

    based on Puzz new unit prod,
    - added the religion Pagan to samurai units - allows Hoganji to have units,
    - fixed references to the new cav bifs,
    - fixed references to the new ninja bifs.

    tested stable in 3v3 (6 players)

    requires Samurai Warlords Single Player version 8 (THIS fix makes that an MP version!)
    Samurai_Warlords_MP_v8.2k8 (in the org's medieval beta file upload area

    and here is a mildly different version of the startpos file,
    with Tokugawa, Taira and a couple of other clans that were "latent", they work fine, so 29 clans now
    beta8.2k8.1.zip


    BUT the fight animation for heavy cav has a mistyped reference set in one of its actions pages,
    (i think R'as will know how to fix that?) there may be one or two others, but thats all i spotted.
    Last edited by TechnoMage of Shadows; 06-15-2008 at 08:36. Reason: single = multi = what do i know, i've been awake for 3 days straight...

  2. #2

    Default Re: questions of MP construction

    Many thanks TechnoMage of Shadows. I'm not sure how soon we can get this tested online. Previous online tests of the beta8 unit prod with beta 5 were inconclusive because we didn't have enough players in the test.


    Quote Originally Posted by TechnoMage of Shadows View Post
    requires Samurai Warlords Single Player version 8 (THIS fix makes that an MP version!)
    Samurai_Warlords_MP_v8.2k8 (in the org's medieval beta file upload area
    Just to clarify, SW beta8 supports both singleplayer and multiplayer using two different unit_prod files by the player selecting either the "smap_8" or "Samurai_Wars_MP" era. I can modifiy the unit stats in this new multiplayer unit prod file to generate the required singleplayer unit_prod file for the next beta9 version of the mod.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    through Blood and Fire... Member TechnoMage of Shadows's Avatar
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    Default Re: questions of MP construction

    i thought mp in beta 8 desynced, hence my experiments - to get the new clans into MP

    i cannot look at anything this moment,
    does the new unit prod point at the correct horse anims?
    samhorse and samhorse2 changed from looking at custom(x) to armhorse - or similar,
    check if the change IS in the file i modified

  4. #4

    Default Re: questions of MP construction

    Quote Originally Posted by TechnoMage of Shadows View Post
    i thought mp in beta 8 desynced, hence my experiments - to get the new clans into MP
    MP in beta 8 does desync when playing battles with more than 2 players.


    Quote Originally Posted by TechnoMage of Shadows View Post
    i cannot look at anything this moment,
    does the new unit prod point at the correct horse anims?
    samhorse and samhorse2 changed from looking at custom(x) to armhorse - or similar,
    check if the change IS in the file i modified
    That was an error of omission on my part when editing the beta5 unit prod last night. I'll fix it.

    "CUSTOM9, NO, YES" ALL_FACTIONS changed to "ARMHORSE, YES, YES" NO_FACTION

    The SP unit prod will require extensive work if a new one is going to be developed from the MP unit prod because many changes were made to it since beta5.

    Edit: I uploaded the fixed version. Same filename as before:

    STW_MP12_unit_prod.rar
    Last edited by Puzz3D; 06-15-2008 at 18:22.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    through Blood and Fire... Member TechnoMage of Shadows's Avatar
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    Default Re: questions of MP construction


    thanks, i'll adjust that upload later

    is there a show error command line switch? (-showerr is not it)

  6. #6

    Default Re: questions of MP construction

    There is no command line switch that I know of to show errors. There is an "error.log" file in the main game folder that logs some types of errors. There is a -D command line switch the enables a debug mode. It runs the game in a window, and activates some keys for debugging the SP campaign.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7
    through Blood and Fire... Member TechnoMage of Shadows's Avatar
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    Default Re: questions of MP construction

    from what i can see the mongols are built into the mod, yet when i make them active the game crashes,
    when hosting MP at "host game"
    when SP custom battle at "continue" after choose clan, before choose army.

    sufficient units exist to make up the mongol unit roster with nothing more than changing the unit religion in the unit prod,
    but first need to activate the mongols as a faction - a file is probably missing...
    Last edited by TechnoMage of Shadows; 06-16-2008 at 05:52.

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