WTF? Seriously.
The more I think about LotL, the less I understand. And somehow this whole debacle is oddly compelling, maybe because of the very reason that understanding is so hard to achieve.
At first it sounded like a hoax, then like a bunch of naive sods with little common sense trying to realise their pipe dream of making a computer game without enough talent or resources. Nothing new there, except these guys are older than usual. Difference is, they actually got it published as an original game, instead of putting it out as some obscure freeware hobbyist tribute to adventure games and gaming in general as it should have been. How in heck?
How did LotL get through a publisher's screening? Was there any? What's with the bald-faced lies to the press - are they even lies? Is it possible that the whole thing was made in good faith? I mean, there's interviews and even mug shots around. How did it get a 'B' from Just Adventure - apparently it was based on merit alone, since the reviewer (as insane as it sounds) did not know about all the ripped assets? Maybe it's a piece of "performance art?"
Maybe it's the other way around - they wanted to create their little game so desperately that they had to resort to stealing. Or perhaps the writer guys didn't even know, doubtful as it is, and the head honcho/"art director" just wanted to see the project through even without the necessary talent or resources to do it, possibly even out of a sense of camaraderie.Originally Posted by Kongamato
Perhaps the "devs" see other parts than art as their main creative work, and in a way are even proud of what they've done. Oh well. I'm sure some harsh reality checks are about to follow.
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