
Originally Posted by
Jolt
Probably, non-playable factions might be evolution of playable AI factions (The turning from Bactria/Greco-Bactria Kingdom into the Indo-Greek kingdom, as someone already said it would be on) Another example would be the turning of Parthia/Pontus/Armenia into the Persian faction, the replacement of AI nomad factions if they conquered sedentary territories and turned sedentary themselves. Well, now that I think of it, it would be a hell good way of taking playable Casse away from the British Isles and instead of turning Britain into Eleutheroi Mountain Island, it could fill it with some non-playable factions. Another good way to implement Non-playable factions would be to make them available if they rebelled in territories which are originally under Faction control in the beginning of the game (For example, Babylonia). Those would be nice of taking advantage of Non-playable factions, though I don't know what's the hard-coded limit for implementing those factions in several different ways.
EDIT: Yet another way would be to create Factions for the migrating peoples into the EB map (Such as the Yue Zhi)
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