Page 5 of 6 FirstFirst 123456 LastLast
Results 121 to 150 of 164

Thread: Pax Romanum - Interactive Romani AAR

  1. #121
    Not your friend Member General Appo's Avatar
    Join Date
    Oct 2007
    Location
    As far away from you as possible. Scuzzbucket.
    Posts
    1,645

    Default Re: Pax Romanum - Interactive Romani AAR

    I am delighted to see so many Senators which shares my view of the Carthaginians. As for Rhegion, its native inhabitants should surely be reinstated as masters of their own city. However, we cannot neglect the many cities and towns near Rhegion that are sure to fall under our protection where we to capture the city.
    These will need Roman troops at first to guard them, until they are ascertained that any threats to their safety are gone. We should also begin introcuding Roman wares and customs to the people here, less they begin to think of Roma as an foreign oppressor. Latin right surely cannot be given to these people as of yet, nor do I believe they would accept it. The people of Brettia have a strong sense of loyalty to their hometowns, and though they will serve under Roma I doubt they will willingly call themselves Romans, but clients and allies of the Res Republica.
    In time they will surely grow past this and begin to think of themselves as Romans, but for now it would only be tyranic to force them into becoming as us. Let them make the choice themselves. (type 2 Gov.)

    Quintus Lorentus Cornelius.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  2. #122
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Re: Pax Romanum - Interactive Romani AAR

    The Praetor Urbanus stands to speak.

    "Senatores, here are the topics of vote."

    DX - Continued peace with the Qart-Hadistim regardless of advancing military
    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggresssion
    DXII - Assault Taras after Rhegion
    DXIII - Leave the South and advance towards the Northern borders

    Senatores to office:
    Censors: ...
    Consuls: Cornelivs Blasio, ...
    ~~Pro-Consul: L. Cornelivs Scipio
    Praetor: ...
    PA: ...
    CU: ...
    Queastor: M. Ivlivs Draco, ...
    M.Trib: ...
    Pleb.Trib: ...
    Praetor Urbanus: L. Cornellivs Scipio

    "Senarores, I will repeat myself yet again. If any would like to run for office, they must write down their candidates and private message the Praetor Urbanus. As of current, I have only recieved one private message."

    OOC:
    Spoiler Alert, click show to read: 
    The reason I am not talking much is because L. Cornelivs Scipio is out on campaign
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  3. #123
    Member Member Irishmafia2020's Avatar
    Join Date
    Mar 2008
    Location
    Navajo Nation - Dine'tah Arizona, USA
    Posts
    256

    Default Re: Pax Romanum - Interactive Romani AAR

    Marcvs Rubellius Fulvius arises

    Gentlemen, My views on this topic are well known. I have no interest in spilling Roman blood or squandering our treasury fighting our civilized trading partners to the south. Our natural enemies are the barbarians to the north. Let us not waste further resources against men when we can deprive the northern animals of their forests and gain as much land as we desire. Exterminate the pests to the North just as you would burn out an ant hill in the midst of your fields… These are my votes…


    DX - Continued peace with the Qart-Hadistim regardless of advancing military
    Affirmative

    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggression
    Negative

    DXII - Assault Taras after Rhegion
    Negative

    DXIII - Leave the South and advance towards the Northern borders
    Affirmative

  4. #124
    Not your friend Member General Appo's Avatar
    Join Date
    Oct 2007
    Location
    As far away from you as possible. Scuzzbucket.
    Posts
    1,645

    Default Re: Pax Romanum - Interactive Romani AAR

    I stand firm in my opinion that the Epeirotes and traitors must be dealt with before any other military adventures can be undertaken.

    DX - Continued peace with the Qart-Hadistim regardless of advancing military
    Affirmative

    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggression
    Affirmative

    DXII - Assault Taras after Rhegion
    Affirmative

    DXIII - Leave the South and advance towards the Northern borders
    Negative, unless after Taras and Rhegion has been secured

    Quintus Lorentus Cornelius
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  5. #125
    Member Member Aaldaemon's Avatar
    Join Date
    May 2008
    Location
    Bucharest-odava, ro-Mania
    Posts
    207

    Default Re: Pax Romanum - Interactive Romani AAR

    Marcus Iulius Draco:

    DX - Continued peace with the Qart-Hadistim regardless of advancing military
    Affirmative

    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggresssion
    Affirmative

    DXII - Assault Taras after Rhegion
    Affirmative

    DXIII - Leave the South and advance towards the Northern borders (after Taras and Rhegion are taken)
    Affirmative

    Therefore I must conclude that the Gauls must be destroyed.
    Last edited by Aaldaemon; 06-17-2008 at 10:15.

  6. #126
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Pax Romanum - Interactive Romani AAR

    Septimus Claudius Oppugnatus votes as follows:

    DX - Continued peace with the Qart-Hadistim regardless of advancing military:
    Affirmative
    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggresssion:
    Affirmative
    DXII - Assault Taras after Rhegion:
    Negative, we should assault Taras first.
    DXIII - Leave the South and advance towards the Northern borders
    Negative, at least until Taras and Rhegion are taken
    Keep your friends close, and your enemies closer: The Gameroom

  7. #127
    King of Kings Member Ozymandias the Great's Avatar
    Join Date
    Jan 2008
    Location
    Bethesda, Maryland, USA
    Posts
    17

    Default Re: Pax Romanum - Interactive Romani AAR

    *Osimandius Fabius Maximus*
    DX - Continued peace with the Qart-Hadistim regardless of advancing military
    Yea
    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggresssion
    Nay
    DXII - Assault Taras after Rhegion
    Yea
    DXIII - Leave the South and advance towards the Northern borders
    Nay
    "My name is Ozymandias, king of kings! Look on my works, ye mighty, and despair!" ~Ozymandias, by Percy Bysshe Shelley

  8. #128
    Member Member Dumbass's Avatar
    Join Date
    Sep 2006
    Location
    Incognito
    Posts
    387

    Default Re: Pax Romanum - Interactive Romani AAR

    Vervs Dvmnorvs Assvs

    DX - Continued peace with the Qart-Hadistim regardless of advancing military
    For
    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggresssion
    Against
    DXII - Assault Taras after Rhegion
    Against, I agree with Oppugnatus that Taras should be dealt with first, then the traitors
    DXIII - Leave the South and advance towards the Northern borders
    Against, leave the south, but do not advance north

    "Where has all this talk of a war with the trading people's of Carthage come from? Yes they may have terrortories and economies large enough to rival ours, but there is no fear to be had from them. They have no desire to expand into our sphere of influence, and neither do we to their's. They have been valuable allies in aiding us against our war with Phyrros and have helped strengthen the Roman economy from trade deals. We should actually make more negotiations for better relations with Carthage and reach a mutual beneficial agreement, perhaps enquire after the suspicious military movements.

    There are more important tasks on hand than just launching into a war with barbarians who do not threaten us. We should focus on building up Rome and her allies' infrastructure, before making any decisions for new wars. I still firmly advise that Phyrros be dealt with, either by the stab of the gladius, or by the slice of an assassin's blade."


    OOC: I propose we increase the amount of time TP can campaign without the Senate's guiudance from 1 year to 2 or maybe 3 years. I think 1 year is too slow, as you can barely launch a campaign in a year due to slow movement rates and recruitment times.
    Last edited by Dumbass; 06-17-2008 at 17:36.

  9. #129

    Default Re: Pax Romanum - Interactive Romani AAR

    Fresh from an invigorating visit to his country estate, Claudius Albinus enters the senate building. After quiet discussions with some of the other senators, he takes his customary place and waits while other senators declare their votes. In his turn he stands. As he does so, his face is lit as if by a divine glow.

    Here is my disposition on these matters, gentlemen.

    I declare for DX - Continued peace with the Qart-Hadistim regardless of advancing military

    This is subject however, to their respecting Roman sovereignty in Italy. If they cross into Brettium, especially with elephants- then this would be a breach of our treaty and I would press for war in that instance. For they are no friends if they land in Italy without Senate consent.

    At the present time I offer no judgement on DXI. In principle I agree, but do not think more than two cohorts, ideally of levied allies, would be necessary. After all, if they do attack, we will be sending legions at them in short order. But for now, more than two cohorts is a waste of resources needed elsewhere.

    Where elsewhere? DXII is a vote on the assault of Taras after Rhegion. I vote for this action, and by it hope to bring this long conflict to a victorious end.

    The final matter of policy that we have before us is, "DXIII - Leave the South and advance towards the Northern borders." I vote against this indecisiveness. Perhaps if we wanted to look weak minded, then this would be the thing to do.

    Let us not start a new war when we have yet to end another.

    Albinus looks like he has finished, but then looks up with a sparkle in his eyes.

    Ah, yes! I see that Cornelius Blasio has been nominated for the consulship. I heartily recommend his election. I have known him for years. He looks good on a horse and has a sound head on his shoulders. Do elect him- I need the rest from his stories and he needs to get new ones to tell.


    For the benefit of those keeping account, I shall summarize my vote.

    DX - For
    DXI - Abstain
    DXII - For
    DXIII - Against

    Senatores to office:

    Consuls: Cornelivs Blasio
    Queastor: M. Ivlivs Draco
    L. Cornellivs Scipio to become Praetor Urbanus.

    Spoiler Alert, click show to read: 
    I agree that year by year will be slow. I typically play in 5 year intervals when I can restrain myself and not carry on into the night. But this is without recording things for an AAR. As such I suggest 3 years per sitting, with the addition that if something singular happens, the consul presents it to the senate for debate

    And the divine glow? Albinus carefully places himself so that he stands up into a shaft of sunlight.
    .
    Last edited by Maeran; 06-20-2008 at 15:14.

  10. #130
    Member Member Irishmafia2020's Avatar
    Join Date
    Mar 2008
    Location
    Navajo Nation - Dine'tah Arizona, USA
    Posts
    256

    Default Re: Pax Romanum - Interactive Romani AAR

    I second the increased campaign length to two years. It allows for greater campaign flexibility, and still appropriate Senate oversight... I suggest that you PM TP to make it a voting issue...

  11. #131
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Re: Pax Romanum - Interactive Romani AAR

    No need, I will put it into effect. I don't think we need to vote on such a topic. But, 2 years or 3 years? Or more?
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  12. #132
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Pax Romanum - Interactive Romani AAR

    I think 2 years is enough. There's a big difference between 4 turns and 8 turns- and if we go for 3 years or more, you might run out of "objectives" that we voted on. (ex: you can probably capture both Taras and Rhegion, and maybe Segesta in 2 years, but if we don't meet for 3 years then we waste a year)
    Keep your friends close, and your enemies closer: The Gameroom

  13. #133
    Member Member Aaldaemon's Avatar
    Join Date
    May 2008
    Location
    Bucharest-odava, ro-Mania
    Posts
    207

    Default Re: Pax Romanum - Interactive Romani AAR

    2 years is fine... the only downside to it is it screws up the cursum honorum magistracies a bit... we don't get to be elected every year. I was looking forward to seeing the Gauls destroyed in the year of the consulship of Marcus Iulius Draco and Marcvs Rubellius Fulvius.

  14. #134
    Vicious Celt Warlord Member Celtic_Punk's Avatar
    Join Date
    Dec 2007
    Location
    In your kitchen, raiding your fridge!
    Posts
    1,575

    Default Re: Pax Romanum - Interactive Romani AAR

    is it too late to become a senator or pleb tribune?
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  15. #135
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Pax Romanum - Interactive Romani AAR

    *Senator Vibius Tarqunius Barbatus hurriedly enters the Senate building after his prolonged absence due to the need to resolve several difficulties (bad harvest, seed shortage, slave revolt, etc. - we all know that) that have arose at his large estates back in Campania and speaks up:

    Patres conscripti, hear my vote on the issues raised by the distinquished Praetor Urbanus:

    DX - Continued peace with the Qart-Hadistim regardless of advancing military
    Affirmative

    DXI - After Rhegion, provide large garrison to deter Qart-Hadistim aggresssion
    Negative - let them take care of themselves to the extent that their own provincial resources allow
    Spoiler Alert, click show to read: 
    (i.e. - the total upkeep of the garrison, governors bodyguard included, should not exceed the total income of the city - taxes, mining, trade, agriculture)


    DXII - Assault Taras after Rhegion
    Affirmative

    DXIII - Leave the South and advance towards the Northern borders (after Taras and Rhegion are taken)
    Negative - Leave the South, yes, but leave the North as well. Domestic development has to take precedence over the bodless expansion and the soaring ego of certain militaristic circles.

    *Realising that this unnecesarily pointy remark could not win him many new friends among his more warlike colleagues Senator Vibius Tarqunius Barbatus rather sits down and keep quiet again.

  16. #136

    Default Re: Pax Romanum - Interactive Romani AAR

    Claudius Albinus stands again

    There is historical precedent for a limit of two years before a magistrate can be elected to the next most senior post. In practice, this means that you can only be elected every two years anyway.

    Time is moving on gentlemen. I know we have given the consuls greater flexibility, but are we being deprived of news as well? Has anyone heard from Scipio?

    Albinus sits again. He notices a former Quaestor hovering around the door. Rising and passing the other senators, who are discussing the Roman Games, he approaches the young man.

    Has the censor appointed you to the senate? This is not some Greek play, you know. Still, I admire your ambition, and have some advice for you.

    OOC:@Celtic Punk and anyone else wishing to join
    Spoiler Alert, click show to read: 
    Yes you can join, at any point. I doubt we will get so many senators that we cannot function!
    pm TruePraetorian, and he will declare you eligible to vote. Make sure to come up with a Roman name for yourself.
    Last edited by Maeran; 06-20-2008 at 15:46.

  17. #137
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Re: Pax Romanum - Interactive Romani AAR

    Well, it is official. My computer has broken...

    I know it is none of your concern on what happened, but needless to say dropping a laptop is not smart. For all those who have played I thank you..though it was extremely short lived.

    When my computer is fixed I will gladly re-open the AAR if anyone is interested..but as it stands I wont be able to play Rome until it is fixed...

    I seriously do appologize..
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  18. #138
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Pax Romanum - Interactive Romani AAR

    Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!

    Spoiler Alert, click show to read: 
    If you do manage to get your computer fixed, please continue it. These types of interactive AARs seem doomed to fail on this board.
    Last edited by Chaotix; 06-21-2008 at 20:10.
    Keep your friends close, and your enemies closer: The Gameroom

  19. #139
    Member Member Dumbass's Avatar
    Join Date
    Sep 2006
    Location
    Incognito
    Posts
    387

    Default Re: Pax Romanum - Interactive Romani AAR

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOO

    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  20. #140
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Pax Romanum - Interactive Romani AAR

    Now that has to be some curse indeed - two interactive AARs strated - two computers broken! Well, third time the lucky?

    Please, once you get your computer fixed (or a new one - I would rrecommend desktop) try to resume this, it was fun indeed!

  21. #141
    Member Member Irishmafia2020's Avatar
    Join Date
    Mar 2008
    Location
    Navajo Nation - Dine'tah Arizona, USA
    Posts
    256

    Default Re: Pax Romanum - Interactive Romani AAR

    That is why I use a desktop.... Bummer...

  22. #142
    Member Member Aaldaemon's Avatar
    Join Date
    May 2008
    Location
    Bucharest-odava, ro-Mania
    Posts
    207

    Default Re: Pax Romanum - Interactive Romani AAR

    Quote Originally Posted by Irishmafia2020 View Post
    That is why I use a desktop.... Bummer...
    I use both a desktop and a laptop... playing EB on the couch = guilty pleasure.

    I'm sad to see this one end before it really began... my dear Marcus Iulius Draco was just warming up... oh well, guess this will give me more forum time to focus on my own aar.

  23. #143
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: Pax Romanum - Interactive Romani AAR

    You guys should vote on who shoul continue the AAR.

  24. #144
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Pax Romanum - Interactive Romani AAR

    Well, I guess we could continue it, but the broken laptop is the one with the save. I suppose someone could start a new game, we weren't very far in anyway. Any takers?
    Keep your friends close, and your enemies closer: The Gameroom

  25. #145
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Re: Pax Romanum - Interactive Romani AAR

    *Knocks on door*

    Well if we elect someone to do it again, I personally elect myself

    Got my laptop back with harddrive fully intact. Turns out that it was the screen that cracked, and somehow the audio. Therefore, I couldn't do anything..but now it is back up and running.

    So, is everyone still playing? If so, i'll just take it where I left off.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  26. #146
    Not your friend Member General Appo's Avatar
    Join Date
    Oct 2007
    Location
    As far away from you as possible. Scuzzbucket.
    Posts
    1,645

    Default Re: Pax Romanum - Interactive Romani AAR

    I´m still in. Quintus Lorentus Cornelius will not rest until the Res Republica is safe from dangers from both outside and within.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  27. #147
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
    Join Date
    Jun 2007
    Location
    Romeo MI (US)
    Posts
    885

    Default Re: Pax Romanum - Interactive Romani AAR

    Awesome.

    Now, does everyone want to continue on the same save? I can start a new one if you want.

    Also, upon checking to see if all my files were intact, I found a mini-mod I was working on for EB 1.0. I have redone it and made it for Eb 1.1, but I won't be releasing it since I have a bunch of stuff changed already.

    Basically, I gave every faction the ability to horde. It puts a twist of realism in EB: You can take a factions cities but that doesn't mean that you got rid of the peoples. So, when a faction loses all of it's cities, it gets a few armies and leaves. Gives them a last chance to start over somewhere far away...or retake their cities.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  28. #148
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Pax Romanum - Interactive Romani AAR

    Is that mod save-game compatible? If it is, then lets keep the old file. Otherwise, we should start a new one. I like the idea of this mod.

    On another note: YES! It's back! Gwahahahahaha!
    Keep your friends close, and your enemies closer: The Gameroom

  29. #149
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: Pax Romanum - Interactive Romani AAR

    Cnaevs Clavdivs Cicero is still in.

  30. #150

    Default Re: Pax Romanum - Interactive Romani AAR

    As is Marcus Claudius Albinus.

    It would be nice to stay with the same save game, as Carthage seemed to be doing anything.

    Even if we don't, you could easily play to the same decisions already made.

Page 5 of 6 FirstFirst 123456 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO