With the same army composition I would use probably the same formation as you did - I mean Quintus - , with the exception of putting peltasts in front of your front-line (spread rather thin to cover the whole frontage) and use them the same way as you would normally use velites - to pepper advancing enemy with javelins, then retreat behind the main line, then reform and use for reserve/flanking/pursuit-of-routers.
But it is precisely your selection of units I have a slight problem though.
Overall, your army composition seems to me as well optimized to be the most efficient.
But I would (for the hell of it) aim for more "historically-plausible" composition. I mean, first, celtic and hellenic units should probably fight in two distinct contingents, rather than being mixed together (something like the Roman legion and socii ala). Second, for a hellenic faction the army seems to me little bit too cavalry-heavy. Third, I miss those lousy low-tier militia troops, who usually formed a considerable part of almost any army in history. Therefore, what I would do as my Pergamene army line-up would be something like that:
.......---Celtic Slingers---...----Pelt--- ----Pelt---.....................
.........................................................................................
.......---CSp-- ---HKH---....--HH-- --CH-- --CH--......................
.......................................-----Akontistai-----......---KWb---...
-GalTind-...-CeltGen-..................................--GrGen--.............
.........................................................................................
--CeltCav--...............................................--GrCav--. ...........
******************
Pelt - Peltastai
CSp - Celtic Spearmen (as a lower class than Hoplitai Kelto-Hellenikoi)
HKH - Hoplitai Kelto-Hellenikoi
HH - Hoplitai Haploi (as a lower class than Classical Hoplites)
CH - Classical Hoplites
GalTind - Gallatian "Wildmen" - optional, just for the sight of them(could be replaced by Celtic Swordsmen)
CeltGen - Celtic General - a client ruler leading his men as an ally of the King of Pergamon
CeltCav - Celtic Cavalry - either light or heavy. Light should suffice for hunting routers
GrGen - Greek General
GrCav - Greek Cavalry - preferably light just for hunting routers
KWb - one or two units of Uazali, or Karian Warband, as allied flanking force, great to cut down phalanxes from behind
******************
Rationale: To make things more challenging = more fun. Smaller stack, weaker forces, two distinct contingents. Less cavalry.
Not as effective as your line-up, but that should not mind. BTW - I am indebted to you for your Guide to becoming a true Roman and I have used your prescribed army composition both in RTR and in EB and never regretted that. And it was not the most effective mix of roman units either. But it was both good enough, and historical and FUN!So I would suggest to invent something similar for other factions (like your brand new Pergamon) too! Just do not be lazy!
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