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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: New factions?

    Alright, so where the hell does this information come from
    Well in theory M2TW game engine allows 52 factions, but only 26 can be playable.If you go with only 31 faction than all are playable.
    I cannot find any reference to it anywhere other than the post above. Anyone know?

    Foot
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    Hayasdan Faction Co-ordinator


  2. #2
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: New factions?

    Quote Originally Posted by Foot View Post
    Alright, so where the hell does this information come from


    I cannot find any reference to it anywhere other than the post above. Anyone know?

    Foot
    Nope. But that'd be awesome, for the reasons I've said.
    BLARGH!

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: New factions?

    Quote Originally Posted by Jolt View Post
    Nope. But that'd be awesome, for the reasons I've said.
    Yes, well as far as I can tell its complete bull.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4
    AtB n00b Member chairman's Avatar
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    Default Re: New factions?

    Foot, I've heard that info in at least 3 other places on these fora. Don't remember who said it or when or where, but at least one of the people was to be trusted (EB member or CA rep or Forum smart guy or something). Hope that helps (probably won't). It could be bull, but I know I've heard other people say the same thing, so sucks for them if it is.

    Chairman
    My balloons -

  5. #5

    Default AW: New factions?

    52 factions are possible. 26 are playable and the rest are minifactions. One mod tried to use this idea, MTR.
    Look at the faction list of MTR: http://www.twcenter.net/forums/showthread.php?t=93379

    In post 62 of the faction list discussion someone explains how this is possible
    http://www.twcenter.net/forums/showt...t=92340&page=4

  6. #6

    Default Re: New factions?

    Nah...

    52 factions sure sound tempting, but they will just be annoying if you can't play them.
    And also, there can only be so many units. It's better to have 30 really detailed and playable factions, than 50 uninspired ones controlled by the AI.
    (Not that the EB team would ever do anything uninspired )
    Last edited by Mithridates VI Eupator; 06-26-2008 at 12:13.


  7. #7

    Default Re: New factions?

    You could only have 52 factions *one at a time*. That means 26 factions, but really kill one of them so you have 25, *then* depending upon what faction you play as, one additional nonplayable faction is created to fill that 26th spot. That means in any given game there can still be only 26 factions, but a lot of other work would have to be done just so that in one game you get one new faction. If there were really 52 factions on the board at all times, I have a feeling we would definitely be filling them in with real groups, even if some are very sketchy. But as for the "anti-faction" method, well, we won't be doing that.

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