I absolutely agree. The Mongols vs. Japanese will be a seperate era.
There's no use in upsetting the fine balance of the Sengoku period that we have now.
I don't think that YC are overpowered in the era we play now. They're powerful and fast but I've seen many instances in which they were repelled by guns, eaten by YS and severly hurt by SA and YA.
There are many counter possibilities to that unit.
In the Mongol era we need to consider a new balance altogether to achieve where both sides can play aggressive or defensive, no matter what side they choose. The current stats can be used as a basis but need to be adjusted to suit the new situation.
Obviously the Mongols will have a focus on powerful cavalry and the Japanese will have stronger infantry. The Japanese should have some early guns, I think, maybe with higher morale than now and perhaps stronger melee capabilities which could be used to even things out a bit.
The scenario is that of an invasion, so maybe we could give the Japanese larger units than the Mongols have?
I'm just thinking out loud here....
Concerning the graphics, it's planned to import the original Shogun graphics for the Mongols as much as possible. There's plenty of space to import all of them and additionally we can consider to use the MTW Mongols. Whatever looks best. If we want to keep a unified look it may be best to use the STW Mongol cav because in MTW the horses are slightly larger and are separate mounts. For the Japanese Cav we are still using the files from STW where rider and mount are in one file.
R'as
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