Contrary to the above- the answer is an emphatic YES.
I deleted the entire client ruler script when I installed EB on the 30th of April and have been playing without a single ctd since then. However I must state at this point that manually deleting the script took me upwards of 2 hours- the sheer magnitude of the script is amazing, of your 12mb scripts file nearly 6mb or 50% is the client script: a sure recipe for carpal tunnel syndrome when deleting.
Also since I have no use for type 4 gov, I modded the gov+mic system as the following:
gov1: native5 + regional3
gov2: native4 + regional4
gov3: native3 + regional5.
This was done on a version of EB that was then heavily modded, including new units, new ZOR, the usuals as one might say with no decrease in stability.
Though I might add that I was heavily impressed by the coding used in the client script and intend to create faction specific client ruler scripts- i.e 20 seperate scripts in which on installing the client ruler will be spawned with a garrison.
Eh, no. In fact you can obtain client rulers throught bribing Eleutheroi settlements. Which, talking about my own Casse save, I'm pretty sure the Romans must've done with ... Bononia! (Found an Amicvs Popvlvs Romanvs (as opposed to Provincia), as well as some characters called "Sextvs" which is the name of the Bononia-Client.)
Yes that is true only in case of the AI, in case of the human player the building of the provisional govt kills off all such bribed client rulers.
Furthermore it is of interest that bribed eleutheretoi generals(not client rulers) retain their command star bonus against the AI.
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