Results 1 to 30 of 722

Thread: EB 1.2 MINI MOD PACK!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: EB 1.1 MINI MOD PACK!

    you DONT need to change ANY target line

    @havok , no RS textures will be optional
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  2. #2
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    @havok , no RS textures will be optional
    Cool mate, but, could you post a RS texture here just to see if it fits my ego?

    and when you'll be updating the konny recruitment for romans mini mod?

    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  3. #3
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: EB 1.1 MINI MOD PACK!

    emm I saw that coming it's just that I hate uploading images to forums... but oh well sure, I'll upload RS and original screen shots


    and about konny's I'm still waiting for permission from konny, it's his minimod after all ,and it will be just an update (optional update) containing only 1 file , it will be savegame compatible , so you might as well start now and then apply konny's update, (same with RS textures , savegame compatible and works with ANY ANY version of 1.1 you might have)
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  4. #4
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    emm I saw that coming it's just that I hate uploading images to forums... but oh well sure, I'll upload RS and original screen shots


    and about konny's I'm still waiting for permission from konny, it's his minimod after all ,and it will be just an update (optional update) containing only 1 file , it will be savegame compatible , so you might as well start now and then apply konny's update, (same with RS textures , savegame compatible and works with ANY ANY version of 1.1 you might have)
    *Returns from his room after a bit of headbanguing and installs A:TW*

    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  5. #5
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: EB 1.1 MINI MOD PACK!

    ohh, forgot to ask, what about alex.exe naval use? is like BI?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  6. #6

    Default Re: EB 1.1 MINI MOD PACK!

    Is it normal for FM's to live slightly longer than usual, because in my romani campaign, Denatrus is 78 with one foot in the grave. I've never had a roman live this long!

  7. #7
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: EB 1.1 MINI MOD PACK!

    UPDATE!!: RS textures now available!

    well to be honest , I haven't had the time to actually play heheh , I've been busy doing these packs , so I only had the chance to play in alex.exe til 238 bc... before I accidentally kill it when I changed a file and forgot to make a backup

    carthage send aproximately like 3 or 4 full stacks to sicily and I saw several small renforcements (from 265 to 241bc) , also macedon somehow conquered some parts of anatolia, so I think it was by naval invasion (I think its anatolia:P)

    I haven't ever used BI as my .exe , since personally I prefer alex's advantages


    this are the advantes of alex upon BI
    Better AI
    Organized naval invasions
    AI retrains (no personal confirmation , but maksimus has some screenshots)
    Better stability (I can't confirm this but maksimus and the ALEXANDER EB team say so)


    and the advantages of BI agains alex
    more naval invasions(however people say they're rather annoying since they arent organized and usually consist of only 3 units)
    shield wall formation , warcry , and swiming
    Last edited by ||Lz3||; 06-29-2008 at 23:56.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  8. #8
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: EB 1.1 MINI MOD PACK!

    The FM are still immortals?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  9. #9

    Default Re: EB 1.1 MINI MOD PACK!

    looking at the code, it I can't find the immortal code or night battle code for the alexander mod. I think that explains why my FM's won't die. Check out the EB alexander page for the instructions.

    Havok, It appears the konny minimod that allows for italian allied recruitment is already included.

    I must say that the performance has improved on Alex, and the faction progression is nearly spot on. Parthia is expanding into seleukia and yellow death have been held at bay with not problem for over 20 years. I haven't been in a real war yet so I can't speak about naval invasions or real diplomacy yet (1st punic war just started though).

    Where is the update for the RS textures!? I can't wait to try them out!
    Last edited by bigmilt16; 06-30-2008 at 00:06.

  10. #10

    Default Re: EB 1.1 MINI MOD PACK!

    Thank you very much :D


    To get the Roma Surrectum textures working do this:
    1) Make a backup of Rome - Total War\EB\Data\descr_aerial_map_ground_types.txt
    2) Make a new descr_aerial_map_ground_types.txt in the data folder and paste the text below into it.
    3) Make a back up of Rome - Total War\EB\Data\TERRAIN\AERIAL_MAP\Ground_types
    4) Delete everything inside the folder
    5) Install Roma Surrectum into some random folder
    6) Copy the contents of the Roma Surrectum \Data\terrain\aerial_map\ground_types folder and then paste them into the EB Data\TERRAIN\AERIAL_MAP\Ground_types

    This worked for me, and I hope that works for you.
    Spoiler Alert, click show to read: 

    ;;;;;;;;;;;;;;;;;RSterrain;;;;;;;;;;;;;;;;;;;

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    climate default
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate highland
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate alpine
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate sub_arctic
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate semi_arid
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass17.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest3.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest3.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly9.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate test_climate
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass18.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly9.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate rocky_desert
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert4.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_hills1.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate sandy_desert
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_hills1.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains6.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains6.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }
    Last edited by Kataki; 06-30-2008 at 01:09.

  11. #11
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: EB 1.1 MINI MOD PACK!

    UPDATE!

    NEW "fix" for the spears ,well it's not really a fix but more like an option that will overwrite TWfanatic's hoplite formation for those interested in having the original hoplites and diferent spears
    Last edited by ||Lz3||; 07-01-2008 at 22:43.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  12. #12
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: EB 1.1 MINI MOD PACK!

    UPDATE regular recruitment for romans located in the notes section (this works for both packs)
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  13. #13
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: EB 1.1 MINI MOD PACK!

    now there's a rapidshare link for alex version, rtw following shortly
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  14. #14
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: EB 1.1 MINI MOD PACK!

    Thanks for the regular recruitment 'fix'
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  15. #15
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: EB 1.1 MINI MOD PACK!

    forgot to say, when you changed the roman recruitment to regular, it removes the trait things that konny made too?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  16. #16

    Default AW: EB 1.1 MINI MOD PACK!

    Hi LZ3! Today I have with play a small mistake experienced.With the Römercompany my property does not rise exactly more than 32969.Although in the End-report stands I already more than 70000 has.And in every new round the result changes only in the Endprotokol, however, not below on the right-below beside the Roman symbole.Please, help!!!

  17. #17
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: EB 1.1 MINI MOD PACK!

    Lz3 could you make a pack switching the skin of the Koin Hellenon holplitai


    for this other holplitai skin


    please?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  18. #18
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: EB 1.1 MINI MOD PACK!

    those hoplites are from a clean EB 1.1?

    or another minimod?

    Sure I could change the skins but, I need the skins in first place
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO