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  1. #1
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Quick Question, a.k.a. QQ

    I'm not sure what that means, antiochus, but speaking of layers, I started off with 9 layers and when I saved it, I ended up with 7 somehow. I think I'll redo it and see how it turns out. Thanks for the responses, guys.
    Last edited by Megas Methuselah; 06-30-2008 at 06:14.

  2. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Quick Question, a.k.a. QQ

    that means the skin and the model are having an argument
    but if its alpha, than check both the model's settings, and that of the skin.
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  3. #3

    Default Re: Quick Question, a.k.a. QQ

    Quote Originally Posted by Methuselah View Post
    I'm not sure what that means, antiochus, but speaking of layers, I started off with 9 layers and when I saved it, I ended up with 7 somehow. I think I'll redo it and see how it turns out. Thanks for the responses, guys.
    As I'm sure you'll know "alpha" in the context of colours means about the same as "inverted transparancy" i.e. an alpha of 255 (highest possible with 32bit colour encoding) means solid (opaque) and an alpha of 0 means complete 'see-through'. Obviously this can be assigned per pixel in grid formats (JPEG, BMP, PNG etc.) as opposed to vector maps (where it can be assigned per vector) or 'object maps' (per object).
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  4. #4
    Member Megas Methuselah's Avatar
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    Exclamation Re: Quick Question, a.k.a. QQ

    What does this mean? It appears when I attempt to save it, along with an "ok" button and an "x" button in the top left corner. It till still save, but I think it may be the root of my problems, what with the dissapearing layers and all that. By the way, I don't even touch the models, as my "works" are merely copy and paste jobs.


    DDS Image Message

    DDS: It appears your image may be a volume map, but not all layers are the same size, thus a volume map cannot be written.



    EDIT: Who cares about that DDS Image Message, I just found out what I was doing wrong! Apparently, it's from the mipmaps being generated. So in the advanced options, in the mipmap generator selection, I selected "Nearest". The mipmaps for my Molossos Agema were correctly done without any invisible/alpha spots in weird places.

    I'll post a picture up shortly. They're pretty cool.
    Last edited by Megas Methuselah; 07-02-2008 at 08:14.

  5. #5
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Quick Question, a.k.a. QQ


    Epeirote bodyguards. I changed their stats to match those of the Makedonian Companions.
    I still haven't made a unit card for either them or the Molossos Agema. I hate doing unit cards...
    Last edited by Megas Methuselah; 07-02-2008 at 08:15.

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