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Thread: EB 1.2 MINI MOD PACK!

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  1. #1

    Default Re: EB 1.1 MINI MOD PACK!

    Hi Lz3, if i wanted to restore the old EB UI interface for the romans ( not really critical but as i didnt use Marcus' formations from the pack i just wanted to see the default eb formation icons and texts back ) should i just replace BATTLEPAGE_02.tga with the old one for the textures?

    another problem is for the texts after editing battle.txt / shortcut.txt with this lines

    {formation_1} Unit Group Formation: Single Line
    {formation_2} Unit Group Formation: Single Line
    {formation_3} Unit Group Formation: Double Line
    {formation_4} Unit Group Formation: Triple Line
    {formation_5} Unit Group Formation: Triple Line
    {formation_6} Unit Group Formation: Triple Line
    {formation_7} Unit Group Formation: Triple Line
    {formation_8} Unit Group Formation: Column

    i still get a random line from time to time..

    {formation_2} Unit Group Formation: Single Line, Sorted Formation
    {formation_3} Unit Group Formation: Double Line, Unsorted

    anyway i can do this better? mybe i can just remove or replace those .txt?

    and a BIG BIG thankyou for your work

  2. #2
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by vdpk7 View Post
    Hi Lz3, if i wanted to restore the old EB UI interface for the romans ( not really critical but as i didnt use Marcus' formations from the pack i just wanted to see the default eb formation icons and texts back ) should i just replace BATTLEPAGE_02.tga with the old one for the textures?

    another problem is for the texts after editing battle.txt / shortcut.txt with this lines

    anyway i can do this better? mybe i can just remove or replace those .txt?
    Do yourself a favor and just download the backups to these files from here. They are contained in the EB Archived Files Folder.
    https://forums.totalwar.org/vb/showthread.php?t=90313

  3. #3
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    yep I got the error identified... it is the EDU

    I'm Terribly Sorry...

    it will be fixed in no time

    this is only EDU related... wich is... savegame compatible so... dont worry

    @lysander I think he wants to keep the AI part but conserve the player's original formations

    @havok
    hehehe konny's variation is also on the way, the thing is that city mod also uses EDB file

    in the mean time , try using more your auxiliaries, they are very good troops and give you a more diverse army try this setup
    Spoiler Alert, click show to read: 
    2x hastati
    2x principes
    2x Triarii
    4x missile infantry
    2x hastati samminiti
    2x bruttian infantry
    2x cavalry unit
    1x rorari

    and fill in with anything you want
    Last edited by ||Lz3||; 07-03-2008 at 05:31.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  4. #4

    Default Re: EB 1.1 MINI MOD PACK!

    Hey ||Lz3|| good looking for fixing that recruitment problem and solving the special characters problem. Just wanted to point out there might be a comment in descr_strat file that shouldn't be there for the alex version line 41 at least according to the old guide for setting up alex and your vanilla alex files. Noticed it when i wasn't getting bonus's in night battles.

    start_date -272 summer
    end_date 14 summer

    ;night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95

    Or is there a reason its commented in the alex version of your mod.

  5. #5
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    have fun fixing it D= i'll take a nap...hopefully it'll be done when i wake up...




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by kepta View Post
    Hey ||Lz3|| good looking for fixing that recruitment problem and solving the special characters problem. Just wanted to point out there might be a comment in descr_strat file that shouldn't be there for the alex version line 41 at least according to the old guide for setting up alex and your vanilla alex files. Noticed it when i wasn't getting bonus's in night battles.

    start_date -272 summer
    end_date 14 summer

    ;night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95

    Or is there a reason its commented in the alex version of your mod.

    arg! damn yellow letters! I did that change really quick and I overlooked that one too ,

    crap I want to shot myself , that isn't retroactive ...

    I should have added "BETA" at the main post

    its kinda hard to get all this minimods working thogether when you don't have time to test them

    I'm going to change the main links , as soon as I fix it , in the meantime they will go to "technical" repairs , same as the spear fix

    I'm so... ashamed of myself right now (really sad/worried face)

    If you can wait 24 hours I'll get a totally new pack with absolutely no errors this time
    for those who have alredy started a campaign , I'll do as many fixes I can , the only ones I think wont be done are the sweboz characters and not getting night battles traits

    UPDATED the main post :'(
    Last edited by ||Lz3||; 07-03-2008 at 06:27.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

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