Now before I say anything else, I'm not having a go at the team or the specific individual(s) involved in altering stuff for balance. I know it's a very difficult thing to do, and that even the slightest changes can have unforeseen consequences in this regard.
This is just an observation. In 1.0 Makedonia and Baktria were the factions who often turned into monsters, consuming all that fell in their path. In 1.1 Baktria have been very effectively dealt with, but if anything Makedonia seem to have gone the other way.
I've seen countless progression posts where AI Makedonia basically becomes just Mytliene, crushed between rampant Epeiros and redoubtable Koinon Hellenon. In my own game, even with Epeiros (who I'm playing) removed from the equation in Greece, Makedonia still get annihilated. Even with assistance they seem incapable of actually holding back (never mind beating) KH on fair terms.
Anyone else noticed this?
Any other balancing observations people have noticed with more playing of 1.1?
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