Page 2 of 4 FirstFirst 1234 LastLast
Results 31 to 60 of 95

Thread: What "migrated faction" options are there?

  1. #31
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by eggthief
    lusotanii on ireland should defenitley work, factions like epeiros and kh have numberous options, but im afraid that carthage has little to no alternatives, maybe u could put them close to the Saba? They got the same culture after all.
    I think I might use FD to give the Lusotanii southern Ireland, especially now the Casse have conquered all the British Isles and have nothing to do except occasionally fight the Aedui when I transport a stack of theirs across the Channel. Tempted to use the Casse as the Belgae, since those two provinces are homeland for them. They might actually be able to drive off the damned Sweboz as well, since the Aedui don't seem up to the task of holding Bagacos.

    I've already put Epeiros in Kyrene, in preparation for destroying them not too long off (it's 180BC in my game, just 13 years to go).
    Last edited by QuintusSertorius; 05-30-2008 at 18:03.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #32
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: What "migrated faction" options are there?

    The Hellenistic factions could migrate to Britain and use Kelto-Hellenic Hoplites as their mainline infantry...

    Baktrian Hetairoi Kataphraktoi in Britain!!!!

  3. #33
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    With all the fun I've been having roleplaying Rome's ally Pergamon in my current game, I'm tempted to play a migrated Epeiros as the Asiatic Greek kingdom.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #34
    Member Member Cartaphilus's Avatar
    Join Date
    Apr 2008
    Location
    Baliar Maior
    Posts
    268

    Default Re: What "migrated faction" options are there?

    I've put the Sabean in Numidia in my current romani campaign and they perform quite good at this moment.
    But I suppose that they will be no enemies for me when I decided to emulate the Jugurtha's war.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  5. #35
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Cartaphilus
    I've put the Sabean in Numidia in my current romani campaign and they perform quite good at this moment.
    But I suppose that they will be no enemies for me when I decided to emulate the Jugurtha's war.
    There will; that's when you fight the Saba in Africa.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #36
    Megas Alexandros's heir Member Spoofa's Avatar
    Join Date
    Aug 2006
    Posts
    695

    Default Re: What "migrated faction" options are there?

    I've done the migrate to Ireland as the Lusotannians before, i even did an AAR on it, it was pretty fun until 1.0 came out, then I moved back to playing as the Makedonians

  7. #37

    Default Re: What "migrated faction" options are there?

    I am wondering if anyone has ever migrated the Romani and, if so, where to? Following that, where would be good places to migrate them for a good (ish) troop selection? Thanks.
    Finished Campaigns
    Lusotannan 0.8
    Quarthadastim 0.8
    Sab'yn 1.0
    Romani 1.0
    Ongoing Campaigns
    Lusotannan 1.2

    Long may the barbarians continue, I pray, if not to love us, at least to hate one another,seeing that, as fate bears remorselessly on the empire, fortune can offer no greater boon now than discord amoung our enemies - Tacitus

  8. #38
    Member Member grendelfreak's Avatar
    Join Date
    Aug 2007
    Location
    Tanit cannot help you now.
    Posts
    16

    Default Re: What "migrated faction" options are there?

    My favourite "migrated faction" is KH as Massalia, I bribed a couple of arverni/audui family members to roleplay the Celtic segment of the city and if you're lucky you'll have in the next generation Greek Osi .

    My other migration campaign was playing Casse as nomads, my rules was to make the most recent settlement conquered the capital and that every family member was in the army. I did add_money a lot simply because a nomadic and violent life doesn't give much revenue to replace the cannon fodder infantry. Before I accidentally saved over the campaign I had conquered in a line from Belgium to Getai territory and my half-stack of wainriders was in the process of liberating Pella from the Macedonians :p

  9. #39

    Default Re: What "migrated faction" options are there?

    I started a short-lived campaign (even made an AAR of it) with KH in Spain, centered around Emporion. Then 1.1 was released and I dropped it, though recently I have been tempted to make another go at it. Something that would be interesting is if you could have control of only islands (The Baeleric, Sicilia, Crete, Cyprus, Rhodes, Sardinia, Corsica, Lesbos, Chalkis, the British Isles) as one faction...
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

  10. #40
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    An island naval power would be very powerful indeed, there's a lot of trade riches, plus some like Kypros and Sardin have mines as well. You'd have to play on BI for it to be any kind of challenge at all.

    Not sure I'd include Britain in that mix, though.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #41

    Default Re: What "migrated faction" options are there?

    Don't forget Auwjogotanoz. Though it's a bit of a mystery to me why that was included by the team as a separate province.

  12. #42
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Swordmaster View Post
    Don't forget Auwjogotanoz. Though it's a bit of a mystery to me why that was included by the team as a separate province.
    Largely because, though not until the very end of our timeframe (and perhaps even after it - I'm unsure), it was the birth-place of the tribal grouping known as the Goths. And some of our members have black hair, are quite pale, and listen to awful music.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  13. #43
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: What "migrated faction" options are there?

    Ye talkin' bout Metal Foot?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  14. #44

    Default Re: What "migrated faction" options are there?

    For a laugh I migrated Carthage to Auwjogotanoz, was doing suprisingly well until the CTD invasion killed the campaign :(

  15. #45

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by Havok. View Post
    Ye talkin' bout Metal Foot?
    Since heavy metal is awesome, it can't be that, so it's probably gothic.

  16. #46
    Member Member brymht's Avatar
    Join Date
    Mar 2007
    Location
    Atlanta, Georgia, US.
    Posts
    292

    Default Re: What "migrated faction" options are there?

    As it happens, about to release a mod for migrating Lusotanians. When the Lusos have 1 or 0 territories left and there are 3 distinct year cycles, they will automatically re emerge in Ivernis. Mostly working now, still in testing. I'll let you know when its done. Will be under mini mods.

  17. #47
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    Be nice if there were a barbarian player out there willing to take up the Galatian Challenge.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  18. #48

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius View Post
    Be nice if there were a barbarian player out there willing to take up the Galatian Challenge.
    I've tried that twice, but it's very difficult economically since you can't build lvl2 mines. In the first attempt I didn't want to expand beyond Ankyra and Tylis, but couldn't afford enough troops to defend myself. In the second attempt I took Ankyra, Tylis, Nikaia and Byzantion, but I gave up after the AS, Pontos, Epeiros and the Makedonians all attacked me at once...

    You would either have to use add_money or expand a lot to have a succesfull galatian campaign, but I didn't want to cheat too much or occupy too many "civilised" regions. My original idea was to just stick with Ankyra and only raid other regions, but that doesn't work at all cause you can't afford any significant troops with that.

  19. #49
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    You don't need to take and hold the civilised regions; surely you could get a fair bit of money through periodic raiding and destroying all the buildings? That would also slow down any response from other factions, too.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  20. #50

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by QuintusSertorius View Post
    You don't need to take and hold the civilised regions; surely you could get a fair bit of money through periodic raiding and destroying all the buildings? That would also slow down any response from other factions, too.
    That works fine for a while, but I could only afford 1 1/2 stack of basic lightly armoured troops (spearmen, swordsmen and slingers, 1 gaesatae unit). That means that you will take a lot of casualties against the enemies full stacks with phalanxes and heavy armoured greeks or eastern missile units. You have to retrain very often and after the third close victory you're screwed.
    Might be a bit better in 1.1 with the celto-hellenic hoplites though. They seem to be much better suited for holding a line than gaeroas, as you demonstrated in your Pergamon AAR.

  21. #51
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    Believe me, Keltohellenikoi are champions. Provided it doesn't go on too long, they can hold the front of a phalanx at bay. They are much better armoured than Gaeroas, though. If you cheated a little to get yourself a top-tier regional barracks you could hire Celtic and Hellenic mercenary generals, who are useful infantry and cavalry units, if a bit expensive.

    Another alternative is modding the EDB and other files so you can recruit Galatian Heavy Spearmen.
    Last edited by QuintusSertorius; 07-07-2008 at 16:12.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  22. #52

    Default Re: What "migrated faction" options are there?

    Perhaps I'm gonna give Galatia another try one day. Keltohellenikoi might make a difference, my last attempts were all in 0.8 without them. I'm used to invade greece from the north as Aedui, but I usually have lots of money and better armoured troops then. Fighting greek phalanxes with basic celtic troops is difficult and bloody, if you can't flank them, you'll loose.

    Of course I cheated with MICs and mines to get started, but I was going quickly into the negative with recruiting better troops.
    Last edited by burn_again; 07-07-2008 at 16:24.

  23. #53
    Member Member brymht's Avatar
    Join Date
    Mar 2007
    Location
    Atlanta, Georgia, US.
    Posts
    292

    Default Re: What "migrated faction" options are there?

    Y'know, youi could just modify the script to give yourself the galatian territory on a certain turn, and then phase out your old holdings in gauls. I have a luso migration script to spice up game play in the british Isles at a certain turn no which does this.

  24. #54
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by burn_again View Post
    Perhaps I'm gonna give Galatia another try one day. Keltohellenikoi might make a difference, my last attempts were all in 0.8 without them. I'm used to invade greece from the north as Aedui, but I usually have lots of money and better armoured troops then. Fighting greek phalanxes with basic celtic troops is difficult and bloody, if you can't flank them, you'll loose.
    Hell, you could even build a similar army to my own; Keltohellenikoi core, mercenary Thureophoroi flanking them, whatever other infantry you like on the wings. Add some Iaosatae, maybe a unit of Sotaroas until you can afford to replace them with Kretans, mercenary Peltastai if desired, some mercenary cavalry and Leuce Epos and you've got a viable force that can pin the front of a phalanx and then outflank it.

    Quote Originally Posted by brymht View Post
    Y'know, youi could just modify the script to give yourself the galatian territory on a certain turn, and then phase out your old holdings in gauls. I have a luso migration script to spice up game play in the british Isles at a certain turn no which does this.
    Or just move yourself there with move_character and use auto_win to take Ankyra. Then do a slash and burn on all your old provinces (so they revolt to the Rebels), using the money from destruction as a nest egg.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  25. #55

    Default Re: What "migrated faction" options are there?

    Yeah, I could rely on mercenarys, but I normally try to use barbarian units only in barbarian campaigns. Well, Galatia might be an exception since it's not as unrealistic as greek armies in Gaul.

    I did use move_character and auto_win to get to Ankyra, and add_money + process_cq to build it up. I used the Arverni because most celtic territories in Europe will revolt to the Aedui and I didn't wanna get involved in European wars. Also I did not let my starting cities rebel, but gave them to the Aedui, to avoid a gap of power in Gaul. The AI-Aedui usually get destroyed early on anyway, so I thought they could need some help.
    When using then Arverni I edited the Campaign_script.txt, so that I could get a lvl2 gov in Ankyra. In 1.1 you also would have to make Gaesatae recruitable there again.
    Last edited by burn_again; 07-07-2008 at 17:09.

  26. #56
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    Just thinking of local expansion, grabbing Bithynia would not only give you more mines and ports, but some new units. Like Lonchophoroi, who are decent medium cavalry, the Eastern lights and if desired Classical Hoplites - but as you say they latter might be a bit too strange.

    You could always roleplay the use of mercenaries alongside your Gallic troops as some ex-mercenary warchief who sees the value in certain Hellenic tactics. Truth be told, only the Thureophoroi are really necessary (good flanker-spearmen which the Gauls don't have an equivalent of), you could make do with Gauls for the rest of the army. You've got FMs for heavy cavalry and Leuce Epos make good support for them.

    Hmm, now you've got me thinking about having a go at a Galatian game when my Pergamon one is done. Something about Asia Minor seems to keep attracting me to try migrated factions out there.
    Last edited by QuintusSertorius; 07-07-2008 at 17:29.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  27. #57

    Default Re: What "migrated faction" options are there?

    And don't forget the Aedui migrating to Ireland. . .
    Check my AAR for details(shameless plug), sorry.
    “He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32


    Read my Aedui AAR-"Across the Waters: A Story of the Migration"
    And the sequel "Sword of Albion"

  28. #58
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    I thought it was Iberians migrating to Ireland? Ivernis is Expansion region for them, though it rebelled to the Aedui recently in my game.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  29. #59
    Member Member brymht's Avatar
    Join Date
    Mar 2007
    Location
    Atlanta, Georgia, US.
    Posts
    292

    Default Re: What "migrated faction" options are there?

    Iberians migrated to Ireland LONG before the time setting here. Maybe 1200 BC? Someone from EB will no doubt know off the top of thier heads.

    Anyway,
    I am not trying to re create that invasion; only smaller tribal migrations which took place accross western Europe towards the british Isles when their old homelands were getting crowded or invaded. In all honesty, if the Belgae were a faction, I would have liked to migrate them. Might make migratory scripts for all the Celtic factions on the contient; just to keep the Casse on their toes.

  30. #60
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,479

    Default Re: What "migrated faction" options are there?

    As a bit of a fudge, I often give the Belgae lands to the Casse so Gaul doesn't become all one faction. Plus the Sweboz seem averse to attacking them, which cuts down on incursions across the Rhine.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


Page 2 of 4 FirstFirst 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO