Results 1 to 14 of 14

Thread: Rhodos 150 BC revolt CTD

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Rhodos 150 BC revolt CTD

    the best way to fix the 66 BC problem, to my knowlege, is illegal. just save before the 66BC begins, and weather it, by turning the script off (at least it works for me)
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  2. #2

    Default Re: Rhodos 150 BC revolt CTD

    Quote Originally Posted by Ibrahim View Post
    the best way to fix the 66 BC problem, to my knowlege, is illegal. just save before the 66BC begins, and weather it, by turning the script off (at least it works for me)
    So based on yours and ||Lz3||'s posts the 66 BC problem does affect EB after all...

    I'll try both your suggestions.

    With your workaround, how many turns did it take to weather the 66 BC problem?

  3. #3
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Rhodos 150 BC revolt CTD

    Quote Originally Posted by spqr_arcani View Post
    So based on yours and ||Lz3||'s posts the 66 BC problem does affect EB after all...

    I'll try both your suggestions.

    With your workaround, how many turns did it take to weather the 66 BC problem?
    I don't recall actually. I think a year or two's worth minus script (that's 2-4 turns)
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  4. #4

    Default Re: Rhodos 150 BC revolt CTD

    Quote Originally Posted by Ibrahim View Post
    I don't recall actually. I think a year or two's worth minus script (that's 2-4 turns)
    2-4 is not bad, actually.

    With another mod (that has similar intentions as EB), once 66 BC strikes it's game over.
    And that mod doesn't use any scripts that can be activated or deactivated.

    I'm curious as to how deactivating the script helps the problem.
    My gut would tell me that since the 66 BC is probably hardcoded in the RTW engine,
    a script riding over it would do what it can to get around the problem when activated,
    and not vice-versa.

  5. #5
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Rhodos 150 BC revolt CTD

    66 is hardcoded , and it makes the roman factions go to war with themselves, and since there are no "roman factions" with their proper name (julii scipii brutii) it ctds.

    BUT if there's only 1 roman faction left (could be yours)... then there is no other to go to war with

    There's also another theory that if you're not one of the roman factions , and even if there's more than 1 roman faction, there's no 66 "civil war"

    I'm pretty sure I'm right, but who knows

    something is for sure you can go past 66 , there's one AAR thatlasted till 44bc (then it got killed by another ctd ,, alexandria one...)
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  6. #6

    Default Re: Rhodos 150 BC revolt CTD

    Quote Originally Posted by ||Lz3|| View Post
    66 is hardcoded , and it makes the roman factions go to war with themselves, and since there are no "roman factions" with their proper name (julii scipii brutii) it ctds.

    BUT if there's only 1 roman faction left (could be yours)... then there is no other to go to war with

    There's also another theory that if you're not one of the roman factions , and even if there's more than 1 roman faction, there's no 66 "civil war"

    I'm pretty sure I'm right, but who knows

    something is for sure you can go past 66 , there's one AAR thatlasted till 44bc (then it got killed by another ctd ,, alexandria one...)
    Eh... What is the Alexandria CTD?

  7. #7
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Rhodos 150 BC revolt CTD

    Quote Originally Posted by spqr_arcani View Post
    Eh... What is the Alexandria CTD?

    I think that when you try to fight a battle near alexandria it ctds... there's a temporary fix for that though
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO