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Thread: Help with mini-mod (campaign_script.txt questions)

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  1. #1
    Member Member Hax's Avatar
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    Default Re: Help with mini-mod (campaign_script.txt questions)

    It could be because the temporary government isn't installed yet. You know the name for that building?
    This space intentionally left blank.

  2. #2
    Barely a levy Member overweightninja's Avatar
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    Default Re: Help with mini-mod (campaign_script.txt questions)

    Quote Originally Posted by Hax View Post
    It could be because the temporary government isn't installed yet. You know the name for that building?
    I don't believe so, no provisionals are placed in vanilla EB and the regular governments do not require it to be present themselves.
    Regardless the provisional is called gov_feeder.
    Spoiler Alert, click show to read: 
    building government
    {
    levels gov_feeder govnomad gov4 gov3 gov2 govparthian gov1
    {
    gov_feeder requires factions { britons, dacia, gauls, germans, scythia, spain, egypt, saba, carthage, parthia, romans_scipii, numidia, romans_brutii, romans_julii, greek_cities, macedon, thrace, seleucid, armenia, pontus, }
    {
    capability
    {
    law_bonus bonus 1
    }
    construction 1
    cost 200
    settlement_min town
    upgrades
    {
    govnomad
    gov4
    gov3
    gov2
    govparthian
    gov1
    }
    }


    As you can see the governments are simply an upgrade of the provisional, they are therefore mutually exclusive.

    BTW, no ideas for the other two questions?

    Cheers

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