Didn't we change things around in the internal build by giving more trade bonuses after the third fleet is added? I think that was how we got around that limitation.
Didn't we change things around in the internal build by giving more trade bonuses after the third fleet is added? I think that was how we got around that limitation.
I am not sure if that limit really exists. Before changing the bonus of the extensive port, I always had hughe amount of extra trade income after building these, what shouldn't be possible when adding new trade fleets to the three existing. May be, only three fleets are displayed on the detailed screen but more can be used.
Last edited by konny; 07-14-2008 at 11:12.
Nope. An easy way to see - look at a city which is nominally running four or six trade fleets (might have to be 1.0 or earlier, wasn't 1.1 supposed to fix this?). You'll see a nice chunk of new trade income projected for "next turn". Hit end turn, look at the city again, and you'll see that the current and projected future trade numbers are exactly the same as they were before. That fourth (or more) trade fleet is forever one turn away from actually trading...
As an alternate test, you could use the console to instantly complete a large port upgrade (nominally four fleets upgraded to six) and see if your trade income changes. I guarantee that it won't.
Yes, except it's not only in the internal build. From the 1.1 release post:
I don't know what 5-6 levels of bonus to trade means in actual mnai though.Gameplay changes
* Reduced the trading ports where there were more than 3 export fleets. Replaced some of it with trade bonus instead.
Last edited by bovi; 07-15-2008 at 15:20.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
That's why Bovi is the man. If you could list three people in EB who deserve sacrifices of 100 bulls in their honor, Bovi easily counts as one of them.
I'm embarrassed to say I don't know what the answer was to the original question. Are the upgrades worth it in 1.1?
Also I can't imagine having so much money that I need to find ways to spend it. I never have enough. Is it true that too much money adds to corruption? I could swear I've read here that it does not.
As of 0.8 the thresholds were 50K, 100K, and 150K - if your treasury was above those levels you'd start getting bad traits with increasing probability. And I know such traits still exist in 1.0, though I haven't dug in to see what the monetary thresholds are (they can't have changed much). I'd be very surprised if they took those out in 1.1...
Or are you saying that there's no need to worry because the traits you get aren't bad enough to be worth manipulating your treasury to avoid? There's surely a case to be made there, though personally I'm a perfectionist with my FMs.
I think wealth still encourages vices in EB.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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