Quote Originally Posted by CBR View Post
And here is new E3 preview:

Hmm rocket ships...
....And steamships, which seems a tad anachronistic. Correct me if I'm wrong, but I seem to recall that steam-powered warships didn't really come into being until the late 19th century (and at the very least, they certainly weren't common until then).


This greatly cheered me, however:
They also mentioned that the campaign AI will now advise the tactical AI about how important a battle is. So if an enemy is fighting while retreating on the strategic map, they might tell the tactical AI to fight a delaying action, preserving as many of their troops as possible. If the battle takes place just adjacent to the enemy capital, the campaign AI will tell the tactical AI to go all out and fight to the very last man.
Now *that* is something I've wanted to see in strategy games for a long time now -- an AI that is able (at least to a degree) to combine its strategic/tactical priorities! It's always frustrated me when the AI goes down in flames fighting over an insignificant city/world, yet abandons its capital with almost nary a fight. This is welcome news indeed.