Tollheit, have you actually voted on the poll yet. If you did greece would be joint first?
Tollheit, have you actually voted on the poll yet. If you did greece would be joint first?
I'm disagreeing with Tollheit - there's no need to a request permission to be excused when presenting queries BTW.I mistyped that, sorry. Against phalanx units, I do indeed order an attack against the foes, although I do wait till I'm pretty much right next to them and facing them directly before I order the assault. This prevents the lines bending and becoming disordered. Sorry for any confusion
Might I ask what battle difficulty level do you play on Tollheit? Easy results in something close to +4 attack to the player on the battlemap which provides a significant advantage to the human over the computer. This could explain the ease you are having in obliterating long piked phalanxes with heavy hoplite units alone.
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Last edited by Omanes Alexandrapolites; 07-18-2008 at 20:22.
Dawn is nature's way of telling you to go back to bed
OK, I did some testing battles, medium difficulty, plain level battle field, 1 armoured hoplite unit (me) against one bronze shield unit (AI), no experience, no upgrades.
3 matches for 3 different attack modes each:
Hoplites not ordered to attack:
-defeat, 161 kills by hoplites, 149 kills by BS
-defeat, 176 kills by hoplites, 139 kills by BS
-defeat, 147 kills by hoplites, 147 kills by BS
Hoplites ordered to attack in guard mode:
-defeat, 160 kills by hoplites, 155 kills by BS
-defeat, 211 kills by hoplites, 157 kills by BS
-defeat, 177 kills by hoplites, 148 kills by BS
Hoplites ordered to attack with guard mode off:
victory, 219 kills by hoplites, 101 kills by BS
victory, 215 kills by hoplites, 82 kills by BS
victory, 222 kills by hoplites, 95 kills by BS
Ordinary phalanx pikemen or levy pikemen were crushed by armored hoplites, no matter which method I chose.
My campaigns are on very hard/ normal. I was under the impression that there are no advantages/disadvantages in normal battle mode?
Do note, however, that there is no such thing as an armoured hoplite with no experience in my campaign, as they are invariably recruited in settlements with temples to Nike.
[QUOTE=Tollheit;1970856]OK, I did some testing battles, medium difficulty, plain level battle field, 1 armoured hoplite unit (me) against one bronze shield unit (AI), no experience, no upgrades.
3 matches for 3 different attack modes each:
Hoplites not ordered to attack:
-defeat, 161 kills by hoplites, 149 kills by BS
-defeat, 176 kills by hoplites, 139 kills by BS
-defeat, 147 kills by hoplites, 147 kills by BS
Hoplites ordered to attack in guard mode:
-defeat, 160 kills by hoplites, 155 kills by BS
-defeat, 211 kills by hoplites, 157 kills by BS
-defeat, 177 kills by hoplites, 148 kills by BS
Hoplites ordered to attack with guard mode off:
victory, 219 kills by hoplites, 101 kills by BS
victory, 215 kills by hoplites, 82 kills by BS
victory, 222 kills by hoplites, 95 kills by BS
Ordinary phalanx pikemen or levy pikemen were crushed by armored hoplites, no matter which method I chose.[QUOTE]
I guess its just down to the player, what tactics and strategies they use and so forth.![]()
Last edited by Emperor Mithdrates; 07-21-2008 at 13:56.
I see the problem Tollheit - guard mode - I always switch it on to prevent units from chasing routers and disrupting the lines. That could be the issue.
Thanks BTW![]()
Dawn is nature's way of telling you to go back to bed
My vote goes to The Greeks. Thrace i would choose next.
I love both Hellanic and Barbarian Factions.
Cry HAVOC and let slip the dogs of War!
A brave man may fall,but he cannot yield-Latin Proverb
Arms keep peace-Latin Proverb
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