Is a way we could change this, so that the cities for this would be, I don't know, Baktra, Seleukia, Babylonia, Armavir and Kophen? This would make it more relevant and player-affected.
Is a way we could change this, so that the cities for this would be, I don't know, Baktra, Seleukia, Babylonia, Armavir and Kophen? This would make it more relevant and player-affected.
But surely the hidden resources are already there, if they're being used for this? Is there a way to move them?
Also, don't know, as I've never got far enough with Baktria to get to the reforms (got obliterated within 10 years last game. Shame, as I was going to turn it into an AAR...)
Bodyguard reforms are triggered by the vanilla Marian reforms (March of Time event), which is coupled to the Roman culture and the Italy resource. There is no way to modify this. One could off course mod the game so that the Bactrians (and not the Romans) had Roman as culture (by editing the text files this could be made invisible to the player) and place the Italy resource near Bactria, but then the bodyguard reforms of other factions would also be dependent on Bactria's expansion. Dito for the other troop types tied to the vanilla Marian reforms (i.e. the reform phalangite for Macedon).
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Buildings not hidden resources. <_<
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Sorry, my bad. Would be interesting if we could do it though, but obviusly not then. Thanks anyway!
Baktria does not get the Seleucid cataphract reforms, I've always been able to build their cataphracts as soon as I got my MIC's high enough.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
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