The main reason why the rebels are inactive is probably our imprisoning the garrison. Normally the AI will roam around and have only 1-2 units in the city, so in order to have decent garrisons, we have immobilized all starting generals.
The main reason why the rebels are inactive is probably our imprisoning the garrison. Normally the AI will roam around and have only 1-2 units in the city, so in order to have decent garrisons, we have immobilized all starting generals.
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Still VH/M will likely see the Rebels marching (the guys somewhere in the mountains) at Kophen should you attack the city... I've had times I (blisfully unaware) had to call my Baktrian army back to save the city... <_<
Also a certain guy called Alikibiades can do quite nasty stuff; VH/M again I saw him close-to-obliterating the Pontic kingdom once, trashing every army sent at him. Full merc army, you know Thraikioi Peltastai, Merc Phalangitai; even some Tindanotae. Of course, I smiled at the sight of that: it suited me fine that the rather disloyal Pontic kingdom was fully occupied with their futile attempts at removint them... which gave me the opportunity to consolidate my Seleukid holdings in the region! What I'm saying given the right settings the AI can actually be pretty mean at times...
Last edited by Tellos Athenaios; 07-29-2008 at 21:33.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Rebel Factions besiege settlements on both Hard and Very Hard campaign difficulty and generally look somewhat active, as with this scene from a romani campaign ( H/M ) :
I´ll admit to have given the slave faction a lot of money each turn ( but haven´t created any units for them in the area where this picture is taken from ) and suddenly there were "migrations" from Raetica and Noricum, first into Germania, then later, after having occupied the Swêboz for quite some time they turned south-east, then west again and gave me a free ( as in free of doing it myself ) cimbri/teutones invasion in 113BC.
Both with and without adding money to rebel cities I believe there is a tendency for them not to march on enemy territory unless they have more than a full stack in total army strength.
they appear to be guard stacks and some random ones... hmm interseting
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Ive knoticed that rebels only attack cities in vh campaign diffuculty, but will attack you if you get ambushed in any difficulty (duh)
I was actually refering to the "brigand" armies than spawn randomly as play progresses...
Wrong, actually... The Casse campaign I mention at the start of this thread is only H/M, and yet a 1/5 stack rebel army besieged one of my cities (and got royally schooled when I brought a couple more units in to assist)... Indeed I think it's the only time I've seen it happen (and brigand army attacking a city) thus far...
Starting armies are argessive; but usually the spawned armies are so small they are more scared of you than you are of them... <_<
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I don't believe I've ever seen a "brigand" stack attack anything. They prefer to strangle trade by camping on roads, as far as I've seen. Units created in a city however may become roaming stacks that are prone to raid. But the eleutheroi income doesn't allow for spamming too many units, spilling over the city limit.
Last edited by bovi; 07-30-2008 at 17:42.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
is there a way to have rebels in their starting settlements recruit new units?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
gifting them via console command tons of money each turn
add_money slave, 40000
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The original money script did give them a set amount per settlement. It caused them to recruit low-level troops in all their cities and never build any buildings. I had a fight with 3 gaesatae units against 28 lugoae and won (although my guys were about ready to call it a day many times during the fight). Yes, that was all they produced. The script I made for them now makes sure they have the opportunity to get loads of money every four seasons, if the dice are in their favour. This means they will upgrade and get better unit mix, but not spam too many troops so that it's impossible for the AI to expand.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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