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Thread: Tyberius Mod 2.0 Final Version Released!

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  1. #1
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    The optional add-on is no longer available. It insists, instead, that I am interested in downloading a demo for something called Galactic Dream: Rage of War...

    EDIT: Finished waiting for the first 2.2 download, the main fix, but once I have done so, it says the file is no longer available for download...:(
    Last edited by Kaidonni; 07-30-2008 at 12:05.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  2. #2
    Member Member Tyberius's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by Kaidonni View Post
    The optional add-on is no longer available. It insists, instead, that I am interested in downloading a demo for something called Galactic Dream: Rage of War...
    EDIT: Finished waiting for the first 2.2 download, the main fix, but once I have done so, it says the file is no longer available for download...:(
    Quote Originally Posted by Baron von Manteuffel View Post
    I can't seem to get this file (patch 2.2) from Atomic Gamer. After waiting and waiting it still says 3 minutes to go and it never refreshes. I right click on it and manually refresh it and it tells me okay you may download now, but when I try I receive this message: Sorry, but the file you requested could not be found. Please use our searching or browsing capabilities on the left side to help you find the file.
    Sorry guys, it must have been a corrupted upload. but I have uploaded both files again and downloaded them myself, so now you should be able to do so, with no problems. just click on the same links.

    Quote Originally Posted by Bill Westwater View Post
    Looks great, will download and play it tonight.
    Now you can.... :P
    Quote Originally Posted by makaikhaan View Post
    Yikes, those are some pretty big changes. I must admit, I'm a bit curious as to how the land bridge between Sweden and Finland will work out; I think there could be some interesting scenarios arising now out of it.
    Indeed, I've discovered Playing the Swedes, that expanding the frontline for the Swedish and for the Novgorods, via Finland has proved to be a lot of fun and a worthy variable and relief (or struggle) for both kingdoms.

    Quote Originally Posted by makaikhaan View Post
    Also, out of curiosity, what do the sawmills and lumberjacks do? Are they strictly an income earner?
    They work equal to a mine and mine complex, no more and no less.

    Quote Originally Posted by Martok View Post
    You sir, are a great man.
    I know, I know.... but thanks a lot anyway...

  3. #3

    Default Re: Tyberius Mod 2.0 Final Version Released!

    One other thing:will the update work with v 2.0 campaigns or will we have to start over,cause when I updated from 1.0 to 2.0,it did some wierd things to my armies..

  4. #4
    Member Member Tyberius's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by oz_wwjd View Post
    One other thing:will the update work with v 2.0 campaigns or will we have to start over,cause when I updated from 1.0 to 2.0,it did some wierd things to my armies..
    Any campaign started with 2.0 or 2.1 will work fine with 2.2 with the exception of the new trade goods and resources,the landbridge between sweden and finland, that will show up only in new campaigns. also some stuff like the stars of the byzantines titles and the metalsmiths on england will stay in old savegames.

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