is there any way to go around the limit, possibly create a new exe. or something...?
is there any way to go around the limit, possibly create a new exe. or something...?
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If you meant: is it possible to create an .exe from scratch yourself and use the EB files as sources for the game-content? Then yes. AFAIK there isn't anything in the license which explicitly binds the content-files to the applications used. So if you go ahead an write your game from scratch (AI, physics engine, graphics rendering, sounds engine...) -- happy coding!
All the RTW/M2TW hardcoded limits will then [logically] be replaced with your own.![]()
Last edited by Tellos Athenaios; 08-07-2008 at 14:37.
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Heh heh, you guys are funny. I think I understand most of what everyone is saying, but Puupertti Ruma just totally confused me beyond comprehension. Whatever the case may be, I'm going to ask a yes or no question: Is it possible to have a larger number of units in EB2, excluding officers?
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No, the number of units has not been expanded. 500 was limit and still is. Of particular note is that EBI only had about 460 units. So there will be more units in EBII.
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