Results 1 to 14 of 14

Thread: Help please!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Gaivs Valerivs Sejanvs's Avatar
    Join Date
    Mar 2008
    Location
    Germany, Somewhere
    Posts
    15

    Default Re: Help please!

    Yes, it's true, I thought I don't need to add a description for this "building". I thought it can be only a marker for the reforms. And I've found this: I forgot to add a trigger in the export_descr_advice.txt.
    But I don't know what I have to wirte in as trigger, that is compatible whit this script:

    script

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    console_command create_building Campus_Siracae reform2
    console_command create_building Campus_Alanni reform2
    console_command create_building Emain_Macha reform2
    console_command create_building Campus_Roxolani reform2
    console_command create_building Deva reform2
    console_command create_building Rugium reform2
    console_command create_building Vicus_Neuri reform2
    console_command create_building Camulodunum reform2
    console_command create_building Phabiranum reform2
    console_command create_building Teutoburgum reform2
    console_command create_building Carrodunum reform2
    console_command create_building Samarobriva reform2
    .
    .
    .
    .
    .
    .


    end_Script

  2. #2
    Member Member Gaivs Valerivs Sejanvs's Avatar
    Join Date
    Mar 2008
    Location
    Germany, Somewhere
    Posts
    15

    Default Re: Help please!

    Hmmm...!!!

    It don't works! I've add in the export_descr_advice.txt a trigger and in the .../text/ folder export_advice.txt a text for this advice! Then in the export_buildings.txt I add a text ... and: IT DON'T WORK!!!!

    What is wrong??

  3. #3

    Default Re: Help please!

    Post the code you added to each file.
    RTR VII Developer

  4. #4
    Member Member Gaivs Valerivs Sejanvs's Avatar
    Join Date
    Mar 2008
    Location
    Germany, Somewhere
    Posts
    15

    Default Re: Help please!

    Quote Originally Posted by Gaivs Valerivs Sejanvs View Post

    script

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    console_command create_building Campus_Siracae reform2
    console_command create_building Campus_Alanni reform2
    console_command create_building Emain_Macha reform2
    console_command create_building Campus_Roxolani reform2
    console_command create_building Deva reform2
    console_command create_building Rugium reform2
    console_command create_building Vicus_Neuri reform2
    console_command create_building Camulodunum reform2
    console_command create_building Phabiranum reform2
    console_command create_building Teutoburgum reform2
    console_command create_building Carrodunum reform2
    console_command create_building Samarobriva reform2
    .
    .
    .
    .
    .
    .
    end_monitor

    end_Script

    This code, I has added at first in the imperial_campaign folder as campaign_script:

    console_command create_building Isurium reform1
    console_command create_building Hafnia reform1
    console_command create_building Vicus_Aestii reform1
    .
    .
    .
    .
    .
    .
    .
    end_script

    Then I has the this code added in the show_me folder:

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    .
    .
    .
    .
    .
    end_monitor

    And then:

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    .
    .
    .
    ..
    .
    .
    end_monitor

    end_script

    This building I has added in the export_descr_buildings.txt and even this buildings must be created by the script code, but when I start the game I have CTD.
    LAst but not least : I has added UI and text, too.

  5. #5
    Member Member Gaivs Valerivs Sejanvs's Avatar
    Join Date
    Mar 2008
    Location
    Germany, Somewhere
    Posts
    15

    Default Re: Help please!

    [QUOTE=Gaivs Valerivs Sejanvs;1994176]
    And then:

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 280
    console_command create_building Isurium reform3
    console_command create_building Hafnia reform3
    console_command create_building Vicus_Aestii reform3
    console_command create_building Vicus_Fenni reform3
    .
    .
    .
    ..
    .
    .
    end_monitor

    end_script


    Sorry, that's the right third reform script.

  6. #6

    Default Re: Help please!

    and where/how do you start the background script?
    RTR VII Developer

  7. #7
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Help please!

    Is the game working without the script? You still haven't noted this yet.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  8. #8
    Member Member Gaivs Valerivs Sejanvs's Avatar
    Join Date
    Mar 2008
    Location
    Germany, Somewhere
    Posts
    15

    Default Re: Help please!

    Yes, It works without the script and the changes in the EDB. But when I do this changes it don't works.

  9. #9
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Help please!

    Your last post isn't clear seems to say, "it works without having added either the buildings or the scripts". If that's the case that wasn't what I was asking. I was asking does it work with the buildings and without the scripts.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO