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Thread: ALEXANDER EB

  1. #961
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    It works! I downloaded your mini-mod pack for ALEX.exe as well, and best of all, it is all save-game compatible. All hail the great Lz3!

    Now I may continue my campaign which, if all continues to go as planned, will form the basis of my upcoming AAR.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  2. #962
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    1 great it work , enjoy it!

    2- I'm honestly "scared shitless" about the savegame... cause... I did modified the EDCT... which means your traits will be all messed up
    Last edited by ||Lz3||; 08-12-2008 at 02:45.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  3. #963
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    Well if anything goes wrong in my savegame I'm blaming you.








    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  4. #964
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: ALEXANDER EB

    i've seen some Chinese units in the files of the Alex mod( the second mod downloadable here)... are they recruitable? i've not yet managed to find them in gmae=S
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  5. #965
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    only if you play EB 1.0 you can use chinese units in the far far east of the map (as mercenaries)

    but i did not updated the EB 11
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #966

    Thumbs up Re: ALEXANDER EB

    Sorry to be late for the party, but I can recommend this setup to anyone! Absolutely top-notch work by all involved. I'm having a blast playing this and it really does run much quicker, especially with regards to the AI's moves and load/exit times. And of course EB 1.1 + Alex's .exe makes for VERY addictive gameplay. Everyone have fun; I'm going back to playing now! First-rate modding goodness!

  7. #967
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: ALEXANDER EB

    guess that the chinese are on the to-do list then=) and i thinking i was almost done modding my EB build to my personal perfection, almost thinking of giving my FR:RE mods a go and customize them to crispy eye candy=SS
    what was exactly the provinces you could recruit them in? i know im being lazy=PPPPPPP
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  8. #968
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    Two questions:

    1. How many more spaces are available in the DMB file with ALEX?

    2. What new units should I add?
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  9. #969
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by TWFanatic View Post
    Two questions:

    1. How many more spaces are available in the DMB file with ALEX?

    2. What new units should I add?
    1- I dont know... I think not many know but for example LoTR (Lord of The Rings) total was uses alex and now is using 324 unitslots and they haven't reached the hardocoded limit yet , they are looking to add even more units :P, so who knows... there's a lot of new unit spaces

    2- up to you :P , personally I added the Aquilifer (thanks to you ) and even more italic allies for the romani :P , I did not created those units though , I just... merged several mods together :P

    and in another example mucky added more imperial and praetorian units, it's totally up to you
    Last edited by ||Lz3||; 08-19-2008 at 03:34.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  10. #970
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: ALEXANDER EB

    1- If im not mistaken ALex.EXE raised the model cap from 250, to 330(or something like it, but i believe its 330), the Units Slot is still 500, but we are still far from reaching it!
    2- What new Units? whatever units you feel like it=))))))))) Depends on whatever floats your boat.
    To me its ethnical diversity, so i added a lot of units and principes/hastati variants all over italy=), as well as the mauryan army units from Res Gestae in Indian, Several iberian armies across the Iberian Peninsula, several units across north africa, a lot of celtic new units, the Chinese units present in EB ALEX in 1.0, i put in new Horse models for pretty much every horse in the game...the list goes on... As i said, you can add pretty much whatever you want=)))))
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  11. #971
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    any chance to add a new building in Alex.exe?
    did it expanded hardcoded building limit of EB?

    cos I am planning to add two gowermnent buildings is it possible so?
    Last edited by Atraphoenix; 08-19-2008 at 17:43.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  12. #972
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: ALEXANDER EB

    dont think so...
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  13. #973
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    so I have to sacrifce one victim building instead?



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  14. #974
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    I honestly don't know about buildings ...
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  15. #975
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    In EB it is hardcoded that Eb used all buildings slots. no idea wether this mod increased the building slots or not..
    Last edited by Atraphoenix; 08-20-2008 at 10:53.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  16. #976

    Default Re: AW: ALEXANDER EB

    Quote Originally Posted by phonicsmonkey View Post
    Nice work, thanks!

    But just to be clear, is this the full Alex mod, or just the files required to play EB1.1 (with fixes) on the Alex.exe?

    because I'm looking just to play normal EB on Alex.exe...
    Im thinking this looks to be just the alex mod basic and not the mini mod...

    Does this basic Alex mod also contain all of the current EB fixes as the mini mod does?
    Last edited by auboy105; 08-20-2008 at 23:07.

  17. #977
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    yes

    remember to use the files in my signature not the ones in the first post though
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  18. #978
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    ADVERTISEMENT

    Ok there are rumours that the change to alex.exe could be SGC... so does anyone wants to volounteer?

    More advertisement

    the advantage of using alexander exe is really noticeable , and the ammount of things you could do with it its also amazing , but unfortunately I lack the modding skills/creativity/time to create a full quality mod

    there were several things incluided in the alex.exe rtw like
    • 330 unit slots instead of 255 -the hardcoded limit in rtw.exe- so you can fill your game with A LOT of new units if you know how to model or even adding units from other mods (as I did , but since I doubt the other mod teams will give me rights for their units I can't release a version of that)
    • Sort of Moddable campaign AI -you can force a faction NOT to attack another one, don't knwo if this could be implemented somehow
    • Substansially faster loading times (when loading EB - its about 30 seconds faster than rtw in my computer)
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  19. #979
    Member Member Hax's Avatar
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    Default Re: ALEXANDER EB


    • Sort of Moddable campaign AI -you can force a faction NOT to attack another one, don't knwo if this could be implemented somehow

    Arche Seleukeia - Pahlava
    Arche Seleukeia - Hayasdan
    Arche Seleukeia - Baktria

    Well, if you were really awesome you could try and put a script in which forces the AS not to attack those factions until they have taken a few number of settlements under Seleucid control, yes?
    This space intentionally left blank.

  20. #980
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: ALEXANDER EB

    =/ y wud the chinese be in the eastern fringe of the map when the Qin's busy steam rolling the other 6 states?




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  21. #981
    Member Member Intranetusa's Avatar
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    Default Re: ALEXANDER EB

    I'm sure a couple of Qin soldiers could've wandered west and became mercs =D

    and after the 3rd century BCE, the Han Dynasty started expanding westwards to Central Asia...so use your imagination :D
    Last edited by Intranetusa; 08-23-2008 at 02:39.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  22. #982
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    So many unit slots, so many units to choose from, so little time...

    I wonder if there are any units that the EB team discarded and/or replaced that we could request the spare parts from.

    Also, maybe we could have local hoplitai for each Hellenic city-state rather than merely "classical hoplitai."
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  23. #983
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by TWFanatic View Post
    So many unit slots, so many units to choose from, so little time...

    I wonder if there are any units that the EB team discarded and/or replaced that we could request the spare parts from.

    Also, maybe we could have local hoplitai for each Hellenic city-state rather than merely "classical hoplitai."
    hehe exactly my feelings ...

    and I also had the hoplite idea ... but I'm waiting for a certain mod to finish their new version so I can merge some units ... *cough* RS2, also I guess you could add more iberian units from RTR IB
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  24. #984
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: ALEXANDER EB

    yo lz, care to gimme the 'private' mod of urs that uses those nice ALEX.exe unit slots?




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  25. #985
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by satalexton View Post
    yo lz, care to gimme the 'private' mod of urs that uses those nice ALEX.exe unit slots?
    err... not sure if I can do that ... you know the whole thing of "you may only use em for personal use"


    either way I haven't made many modifications regarding unit slots... I do have lots of ideas but not the will power/time/energy to apply them

    so far I've limited myself to italic allies only
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  26. #986
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    Thus far I've added Berserkers, Dogs, Pigs, Bull Warriors, and Oliphants Italic, Germanic, and Celtiberian units.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  27. #987
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    anyone knew or tired how to install RS legions in alex?



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  28. #988
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    It would be a bloody pain in the arse. Besides, most of the legions contained in RS were created after EB's timeframe.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  29. #989
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: ALEXANDER EB

    May the Gods forgive me, but i've gotten the hog o' War and the Dogs from hell back into my EB=))))

    BTW i tried installing the Republican legions of RS into my EB back in the day of 0.8X beta, the work was huge, the results although satisfying proved to be a lackluster, as i wasted about 30+ model slots just for the legions alone, and then my pc had to be formated...GG!!!
    My advice...get a generic Legionary model, a generic centurion model, and then several models for the various standard beares...that will save you a lot of work, as well as model slots, that can be used for other stuff=)
    Last edited by iberus_generalis; 08-24-2008 at 00:01.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  30. #990
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by TWFanatic View Post
    It would be a bloody pain in the arse. Besides, most of the legions contained in RS were created after EB's timeframe.
    that's why I didn't used them... EB has turned me in a history geek now I can't whitstand historical inaccuracy but it's certainly plausible , not... that difficult though ...but rather time consuming
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

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