Results 1 to 11 of 11

Thread: What is the formula for determining unit costs in EB?

  1. #1
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default What is the formula for determining unit costs in EB?

    This includes upgrades. I noticed that the odd variations on weapons and armor upgrade costs have yet to be dealt with. For instance, it costs 40 to upgrade the armor of Polybian Triarii buy 697 or thereabouts to upgrade the armor of Camillan Triarii.

    Please do not crucify me if this question has been asked before. I searched the forum before posting this thread and found nothing that answered my question.

    Cheers
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  2. #2
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: What is the formula for determining unit costs in EB?

    I have no clue on upgrades, but isn't recruiting cost typically 4x the upkeep cost?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  3. #3

    Default Re: What is the formula for determining unit costs in EB?

    Quote Originally Posted by Intranetusa View Post
    I have no clue on upgrades, but isn't recruiting cost typically 4x the upkeep cost?
    Yeah, that's right and the upkeep cost, hm, let's see, ah yes, a quarter of the recruiting cost! So, is the question answered?
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: What is the formula for determining unit costs in EB?

    The basic recruiment cost is detemermind by a few thing:
    first we have a base cost for levies, proffesional warriors, elite units,... for exampl 0.8..
    every piece of armour (shield, helmet, greaves,...) has a set cost variable, for example a cuiras costs 0.7 (this is different for every piece of equipment)
    Than the corst of a horse/chariot is added (also differs from types of horses, an unarmoured horse for example costs 1)
    Then every weapon has it's own cost. An overhand spear costs 0.05.
    Certain special bonusses like a high skill level can also have an additional cost.
    All these are counted together then multiplied by the number of men and a standard value (let's call it 'k'). Certain factions get bonusses on specific units, for example the sarmatians get a 30% discount on horses.

    Now as you can see the cuiras has a cost of 0.7 this amounted with the helmet, greaves,... multiplied by the number of men multiplied by k > 0.05 multiplied by the number of men, multiplied by k.
    Which is realitic too. Improving a bunch of spears is rather cheap compared to improving a whole set of (heavy and high quality in this case) armour.

    hope this helps.

  5. #5

    Default Re: What is the formula for determining unit costs in EB?

    About the Saka and Sauromatae horse discount, how does it work? I didn't notice anything in that direction when playing Saka.

  6. #6
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: What is the formula for determining unit costs in EB?

    You pay the full amount, and get reimbursed by script.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7

    Default Re: What is the formula for determining unit costs in EB?

    Thank you, that's nifty.

  8. #8
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: What is the formula for determining unit costs in EB?

    Quote Originally Posted by Moros View Post
    The basic recruiment cost is detemermind by a few thing:
    first we have a base cost for levies, proffesional warriors, elite units,... for exampl 0.8..
    every piece of armour (shield, helmet, greaves,...) has a set cost variable, for example a cuiras costs 0.7 (this is different for every piece of equipment)
    Than the corst of a horse/chariot is added (also differs from types of horses, an unarmoured horse for example costs 1)
    Then every weapon has it's own cost. An overhand spear costs 0.05.
    Certain special bonusses like a high skill level can also have an additional cost.
    All these are counted together then multiplied by the number of men and a standard value (let's call it 'k'). Certain factions get bonusses on specific units, for example the sarmatians get a 30% discount on horses.

    Now as you can see the cuiras has a cost of 0.7 this amounted with the helmet, greaves,... multiplied by the number of men multiplied by k > 0.05 multiplied by the number of men, multiplied by k.
    Which is realitic too. Improving a bunch of spears is rather cheap compared to improving a whole set of (heavy and high quality in this case) armour.

    hope this helps.
    Makes sense. Guess I'll have to research the price of the equipment on my new units.

    @Bovi: The script reimburses my payments on armor/weapons upgrades? What percentage am I reimbursed? And why aren't the payments just set to 0 in the first place?
    Last edited by TWFanatic; 08-20-2008 at 13:42.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  9. #9
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: What is the formula for determining unit costs in EB?

    bovi was talking about the horse discounts for the nomads.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  10. #10
    Member Member TWFanatic's Avatar
    Join Date
    Aug 2007
    Location
    On the Forums
    Posts
    1,022

    Default Re: What is the formula for determining unit costs in EB?

    Oh.

    Well does anyone know why, for some units, armor upgrades cost as much as an entire unit by itself? It simply ruins the armor/weapon upgrade system and makes it not worth it IMO.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  11. #11
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: What is the formula for determining unit costs in EB?

    In this case it means that either most of the unit cost is caused by it's equipment. Or it gets some sort of bonus in it's recruiting cost. And possibly a mistake has been made with some units. (That can happen when you have to calculate the costs and stats of many units.)

    Also if you need specific questions for an EB mod or something about stats, you can ask me (pm). While I haven't been the offcicial statter, I think I'm the one most familiar with the system that is left.
    Last edited by Moros; 08-20-2008 at 19:24.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO