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Thread: More Quivers for Pahlavans....

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  1. #1
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: More Quivers for Pahlavans....

    personally I dont find the retraining to be an issue... inf fact they don't retrain that often...<.<
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  2. #2
    Member Member Skandinav's Avatar
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    Default Re: More Quivers for Pahlavans....

    Quote Originally Posted by ||Lz3|| View Post
    personally I dont find the retraining to be an issue... inf fact they don't retrain that often...<.<
    Almost never actually.

    I have thought about how to implement an additional supply of arrows for HA´s too but in respect to balance, game-mechanics and gameplay I still believe that the current method of resupplying after a tactical retreat is the most viable option.

  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: More Quivers for Pahlavans....

    Missile range: Min 20 (at least for javelins), max special. Experimentation, experimentation. Every projectile has an effective maximum range as well, indirectly determined by the velocity and angle ranges specified in descr_projectile_new.txt; increasing this file's range sufficiently will require you to increase the velocity and/or angle range in that file for the change to work properly. Later versions of RTW give an error message if the velocity doesn't allow the stated range. More range than is possible will be effectively reduced to the maximum possible for the velocity.
    Missile ammo: Min 2 (but 0 is okay as well), max ?. Experimentation (and guess). Note that ammunition is determined per man, not per unit, and it apparently counts even men who don't actually use the ammo, such as drivers of chariots (experimentation). Ammunition use is tracked per unit (I'm pretty sure), not per man, so if only half of your unit is firing at their target, they'll effectively have twice the ammo.
    by Default Hard-Coded Limits

    so I bit confusing

    best way is trial and error methinks...



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