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Thread: Counter for urbans

  1. #1

    Default Counter for urbans

    Urban cohorts- ultimate infantry of RTW, strong, spirited, deadly. Most of time I wipe romans before they can have them, but I would like to ask you what units can I use effectively against them (except elephants). I did few tests one on one, and only unit I could kill them with were egyptian chairots.

  2. #2
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Gee... Berserkers and Spartans maybe, They're the first units that came to my mind. I think they will win if the Berserkers got to charge and with warcry ability activated, with the Spartans I doubt any unit in the game could beat them if they fight them while in Phalanx, even armoured Elephants die by the dozen while charging straight ahead.

  3. #3

    Default Re: Counter for urbans

    Just to add- sacred band in phalanax won a few times, beresekers managed to kill arond 50% of urban unit, then they were anyhilated. Spartans are great, but only recruitable in two cities, so I don't consider them "proper" counter.

  4. #4
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    What about hit and run with Cataphracts. Charge at them, before being engaged in a proper melee pull out, then charge again, can they win that?

  5. #5
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Counter for urbans

    A single unit or agroup?

    If it is a single, I would suggest horse archers.

    If it is a gruop, I would suggest a balanced army with heavy hoplites, heavy cavalry, and good missile units.

    "when is rome...kill an urban or two!"
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  6. #6
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Horse archers won't win against urbans, their armour defence is too high.

  7. #7

    Default Re: Counter for urbans

    Actually you can destroy anything what doesn't overrange you with HAs. Thing is that you will have to attack-retreat a lot.

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    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Haven't got RTW installed right now so can't do any experiments. But if HAs can beat urban Cohorts then they can beat almost anything.

  9. #9

    Default Re: Counter for urbans

    Quote Originally Posted by Quintus.JC View Post
    Haven't got RTW installed right now so can't do any experiments. But if HAs can beat urban Cohorts then they can beat almost anything.
    I haven't tried with urbans, only spartans :D Before we get missunderstanding, it is in campaign mode- you come, shoot untill out of arrows and flee. Then repeat. Painfull and tiresome process, but efficent one.

  10. #10
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Quote Originally Posted by placenik View Post
    I haven't tried with urbans, only spartans :D Before we get missunderstanding, it is in campaign mode- you come, shoot untill out of arrows and flee. Then repeat. Painfull and tiresome process, but efficent one.
    I still make my point clear, Urban Cohort has I think 14 armour defences, plus the shield that makes it very durable against missile units. Especially when in Testudo.

  11. #11

    Default Re: Counter for urbans

    Yes, but when they show up you should be using HAs with at least 6 exp and +2 weapon upgrade. Not to mention that AI thinks urbans are invincable and trys to charge into HAs. And I already said process is annoyingly slow.

  12. #12
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Well the AI is awfully stupid. They don't know how to use units to its best abilities, but in RTW a crappy unit with high experience could change everything (not that I'm saying Horse Archers are crappy). Even Town watch with gold chelvrons will cause problems.

  13. #13
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
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    Default Re: Counter for urbans

    Quote Originally Posted by Quintus.JC View Post
    I still make my point clear, Urban Cohort has I think 14 armour defences, plus the shield that makes it very durable against missile units. Especially when in Testudo.
    Why not use both HAs' and Cataphracts. Keep shooting the cohort, then retreating untill they form the testudo, then swarm them unexpectantly with cataphracts. It worked for Parthia in real history.
    [B][I]"Sometimes you have to serve in order to lead." - Odysseus: King of Ithaca

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  14. #14

    Post Re: Counter for urbans

    Anything with armour piecing (axemen of all types and berserker units) will always have the best success rate against heavily armoured units. A high bonus is added to their attack when in this situation, giving them a better chance of causing damage. Even so, most of these units will struggle, and will almost always require assistance in their mission.

    Last edited by Omanes Alexandrapolites; 09-01-2008 at 09:02.
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  15. #15
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Mmm... Urban Cohort is insanely powerful in RTW, it's a wonder how CA turned a bunch of night watch and firemen into one of the deadlist force in the ancient world.

  16. #16
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
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    Default Re: Counter for urbans

    Quote Originally Posted by Quintus.JC View Post
    Mmm... Urban Cohort is insanely powerful in RTW, it's a wonder how CA turned a bunch of night watch and firemen into one of the deadlist force in the ancient world.
    In real life they werent totally powerful. many times they had to make truces wth the Parthians because theyre horse archers took thousands of them in every war. And their infantry wasnt totally pathetic either.
    [B][I]"Sometimes you have to serve in order to lead." - Odysseus: King of Ithaca

    "We have the best archers in the world and our walls have never been taken, We can win this war!" - General Briskais of Troy


  17. #17

    Default Re: Counter for urbans

    Just pick up a nice number of dogs and let them do their job.

  18. #18
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
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    Default Re: Counter for urbans

    Quote Originally Posted by Jedi Bruno View Post
    Just pick up a nice number of dogs and let them do their job.
    I thought only romans could have war dogs
    [B][I]"Sometimes you have to serve in order to lead." - Odysseus: King of Ithaca

    "We have the best archers in the world and our walls have never been taken, We can win this war!" - General Briskais of Troy


  19. #19
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Quote Originally Posted by General Cato View Post
    I thought only romans could have war dogs

    No, seveal Barbarian factions have them as well, though I doubt the famed Urban Cohorts could be beaten senseless by a bunch of overgrown puppies.

  20. #20
    Emperor of the Brutii Member Emperor Mithdrates's Avatar
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    Default Re: Counter for urbans

    damn straight. horse archers and cataphracts are needed.
    [B][I]"Sometimes you have to serve in order to lead." - Odysseus: King of Ithaca

    "We have the best archers in the world and our walls have never been taken, We can win this war!" - General Briskais of Troy


  21. #21

    Default Re: Counter for urbans

    Quote Originally Posted by Quintus.JC View Post
    No, seveal Barbarian factions have them as well, though I doubt the famed Urban Cohorts could be beaten senseless by a bunch of overgrown puppies.
    That depends on their numbers and experience...
    What kind of Urban Cohorts were are talking about? Fresh-ones or hard-coldblood veterans??

  22. #22
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Quote Originally Posted by Jedi Bruno View Post
    That depends on their numbers and experience...
    What kind of Urban Cohorts were are talking about? Fresh-ones or hard-coldblood veterans??
    I don't think it matters. Urban Cohorts has an attack of 14 and defence of 24 with excellent morale, meaning that they will stand their ground in dire situations unlike the average Legionaires. Warhounds have an attack of 14 and a defence of 3, despite their frightening near-by units trait I doubt they'll send the urban cohorts trembling before them.

  23. #23
    Been there, conquered that.... Member Darkvicer98's Avatar
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    Default Re: Counter for urbans

    I agree. Well since no-one has posted it. How about Urban Cohorts vs Urban Cohorts? There are 4 different Roman Factions, both Urban Cohorts have the same attack and defence.


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  24. #24
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Quote Originally Posted by Darkvicer98 View Post
    I agree. Well since no-one has posted it. How about Urban Cohorts vs Urban Cohorts? There are 4 different Roman Factions, both Urban Cohorts have the same attack and defence.
    That would be a bit pointless, If the experience are the same then I think the outcome will be determined by who got the first charge and who was able to throw more javelins before getting into hand to hand combat.

  25. #25
    Been there, conquered that.... Member Darkvicer98's Avatar
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    Default Re: Counter for urbans

    Yes, ok how about Head Hurlers? Throw their severed heads before charging in with a high attack but a low defence. The Urban Cohorts might win but its worth a try.
    Last edited by Darkvicer98; 08-30-2008 at 11:30.


    Cry HAVOC and let slip the dogs of War!

    A brave man may fall,but he cannot yield-Latin Proverb

    Arms keep peace-Latin Proverb

  26. #26
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    It is definitely worth a try, the morale damage will help their cause. but I don't have Rome:TW installed at the movement, so can't do any experiments. However...

    Quote Originally Posted by placenik View Post
    Just to add- sacred band in phalanax won a few times, beresekers managed to kill arond 50% of urban unit, then they were anyhilated. Spartans are great, but only recruitable in two cities, so I don't consider them "proper" counter.
    If the Berserkers fail to destroy urban cohort then really any human units capable of beating a unit of Urban is very few indeed.
    Last edited by Quintus.JC; 08-30-2008 at 11:36.

  27. #27
    Been there, conquered that.... Member Darkvicer98's Avatar
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    Default Re: Counter for urbans

    Yes, but though Berserkers may be one of the best units, they are not the best unit in the game. As he said, the Sacred Band won a few times.

    How about the Armoured Hoplites? They have a high defence, higher than the Urban Cohorts i think as i haven't played RTW in quite a while. But their attack is slightly lower than the Urban's, however they have the phalanx.

    Head Hurlers have an attack of 16 and defence of 5 i think. Their severed heads do around 20 damage so the Urban's will take some casualties, however the javelin will kill many of the Head Hurlers. Depending on the size of the unit's.
    Last edited by Darkvicer98; 08-30-2008 at 11:51.


    Cry HAVOC and let slip the dogs of War!

    A brave man may fall,but he cannot yield-Latin Proverb

    Arms keep peace-Latin Proverb

  28. #28
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Counter for urbans

    Armoured Hoplite has 9 attack and 22 defence, they won't win against Urbans, though their phalanx will no doubt help. Head Hurlers is at best sacrificial unit against Urbans, their pila will butcher the half-naked head hurlers. Scared Band is very capable, but it's the phalanx that makes the difference. Just purely for stats, Urban cohort is pound for pound the best infantry in the game.

  29. #29
    Could be your God Member Abokasee's Avatar
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    Default Re: Counter for urbans

    All this above advice is great, however, there is one unit you have all forgotten

    Why not just use Ballistas? (I didnt say scorpions because there a roman unit)
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  30. #30

    Default Re: Counter for urbans

    Quote Originally Posted by Abokasee View Post
    All this above advice is great, however, there is one unit you have all forgotten

    Why not just use Ballistas? (I didnt say scorpions because there a roman unit)
    If the urbans stayed quiet, dying peacefully, yes. But since Ballistas can't run, once they get on you... game over...

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