So basically we need a method to refine or revise the PA system so that both the players and the Megas can use it simply. RAs are a bit more complicated since the Emperor can't join a House, but shouldn't be left without any troops at all. Let me see if I can lay out the complications and some of the solutions semi-organized for discussion:
Garrisons. Right now because the Megas can move anything, garrisons have to be 'locked,' but the power to lock in concert with PAs creates the potential for garrison dumping.
1. If we remove the power of the Megas to disband or move troops inside a city or under an avatar then garrison dumping isn't necessary, but PAs are much, much less important. Captain led stacks in the open are still under his control.
2. If remove the power of the Megas to disband or move any troops
anywhere garrison dumping is gone and PAs are really just a technicality. Captain led stacks in the open require further explanation and rules.
3. If we cap garrison size we have to build in overhead rules to determine what size is allowed at what time and what does or doesn't comprise a garrison, possibly adding complications when we want to remove them. PAs could remain as they are, preserving the middle ranks.
Private Armies. Currently tracking and refilling PAs is a major source of complication for the Megas, and a frequent source of contention for the players.
1. If we eliminate PAs for House Armies, as in my idea, the middle ranks once again potentially lose power in exchange for simplification of the system. Garrisons could be drawn from the HA to eliminate garrison dumping, and control of the quality of troops in the HA would depend on the quality of settlements in the House. Houses would be top heavy, but tracking the HA by total number of units should be simpler and recruitment would be 'in House,' which cuts down on potential abuses of the Megas' requirement to fill the HA.
2. What else can be done about PAs? Maybe a system that puts more emphasis on the rights of those middle ranks without denying the top ranks their due? Say:
Rank 1: No army except your BG
Rank 2: One unit army drawn from the type of units available at your owned settlement. Can be SoT'd to your Lord to form a larger army.
Rank 3: 2 units to be drawn from your owned settlements or the settlements of your vassals. Can be SoT'd to your Lord.
Rank 4: 4 units and ditto
Rank 5: 7 units and ditto
etc?
Since the Megas cannot move troops we could then make it the responsibility of the individual players to track their unit and, when units are merged, decide who it belongs or inform the Megas of the need to replace it? The Megas would still make the decision as to where the available funds were spent.
Simplifcation and loopholing preventing. What's the worst part of being the Megas? Checking the SoT every turn and before every decision? The worst part of being a player, in my experience, is having to wait around to see what bit of trickery the Megas has concocted to **** you. TC has cracked down on the latter, and I know PK has been checking his path before he treads it, but it may not always be that way.
1. Taking the power to move or disband troops should greatly simplify the Megas position IMHO. The Megas will still control agents, expenditures, (And possibly ships depending on the title idea's passage) and be the one to hit 'end turn,' etc. but armies and movement won't be a matter of figuring out loophole, but a matter of having a player's explicit permission.
2. I've decided I dislike my captain led stacks movement rule because it's complicated and requires potentially new permission every turn. There are some good alternatives, like letting the Megas move anything on land, out of a city, which starts with 'Captain.' This may significantly expand the power of the Megas, but he'll still have to be wary not to let those men wander into range to be siezed by an avatar.
That didn't seem to clear things up much for me while I was typing it, but... at least I tried?
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