Results 1 to 21 of 21

Thread: Micromanaging peacetimes, or what to do when not fighting?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Micromanaging peacetimes, or what to do when not fighting?

    This is excellent news. Scripting rebellions might help indeed in the long-term expansion thing, especially when you've conquered everything up to India, and you can crush tiny nations with a flick of your finger.

    Edit: While I'm at it, speaking of long-term expansion, what can be done to counter the EVIL ways of corruption? If you haven't read my thread in the betatesting forums, I came up with an idea for decreasing corruption.
    Last edited by Hax; 08-29-2008 at 20:10.
    This space intentionally left blank.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,634

    Default Re: Micromanaging peacetimes, or what to do when not fighting?

    I have quite lengthy peace periods in EB I and find plenty to do, what with fomenting rebellions, bribing armies out of existence and such.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Micromanaging peacetimes, or what to do when not fighting?

    Quote Originally Posted by Hax View Post
    Edit: While I'm at it, speaking of long-term expansion, what can be done to counter the EVIL ways of corruption? If you haven't read my thread in the betatesting forums, I came up with an idea for decreasing corruption.
    I have designs on that.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Micromanaging peacetimes, or what to do when not fighting?

    Then I leave it all to you
    This space intentionally left blank.

  5. #5
    Member Member DeathEmperor's Avatar
    Join Date
    Sep 2006
    Location
    West Palm Beach, Florida
    Posts
    150

    Default Re: Micromanaging peacetimes, or what to do when not fighting?

    I personally enjoy being able to sit on my laurels and then consolidating my empire. A 'Pax (insert faction name' if you will is enjoyable, with the occasion border conflict with whatever other superpower exists.

    This talk of scripted rebellions, and potential ways to counter corruption is most encouraging and to be honest getting me into the EB mood *starts up EB and loads Romani campaign*


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  6. #6

    Default Re: Micromanaging peacetimes, or what to do when not fighting?

    I've found the FD minimod helps immensely in making/keeping peace. Get them to agree to be allies, trade, share map info, share military access, and giving them between 200-1000 per turn for a 1000 turns has so far worked wonders, even with notorious traitors like the Ptolemaics. A little peace and quiet between long grinding wars adds a lot of life to a campaign.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  7. #7
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: Micromanaging peacetimes, or what to do when not fighting?

    Quote Originally Posted by Fondor Yards
    I've found the FD minimod helps immensely in making/keeping peace. Get them to agree to be allies, trade, share map info, share military access, and giving them between 200-1000 per turn for a 1000 turns has so far worked wonders, even with notorious traitors like the Ptolemaics. A little peace and quiet between long grinding wars adds a lot of life to a campaign.
    I could not agree more. Especially after a 50-year long war which was supposed to be a quick blitz but ended up in a massive empire-wide brawl. The precious years of peace is very easy on the mind and helps consolidate my newfound empire, along with managing my economy and scraping together a reliable income. It's interesting how battle-weary I can get from a long, costly war.
    Last edited by Megas Methuselah; 08-30-2008 at 08:52.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO